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Re: PhysX Cloth Beta Samples [Re: rojart] #431943
10/26/13 18:58
10/26/13 18:58
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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rojart@ I'm laugh


Looking for free stuff?? Take a look here: http://badcom.at.ua
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Re: PhysX Cloth Beta Samples [Re: rojart] #432009
10/28/13 14:35
10/28/13 14:35
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
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gri  Offline
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Posts: 1,225
germany
me too


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: PhysX Cloth Beta Samples [Re: gri] #432215
11/02/13 13:50
11/02/13 13:50
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline OP
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rojart  Offline OP
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Posts: 900
Lgh
Thanks guys, i'll PM you.


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: PhysX Cloth Beta Samples [Re: rojart] #432229
11/02/13 19:15
11/02/13 19:15
Joined: Feb 2010
Posts: 886
Random Offline
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Random  Offline
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Posts: 886
Yes, yes, me to!

Also, are we actually able to use soft bodies, cloths etc...?
Are there any exsample in how to use it?



Re: PhysX Cloth Beta Samples [Re: Random] #432328
11/04/13 20:40
11/04/13 20:40
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline OP
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rojart  Offline OP
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Posts: 900
Lgh
In relation to the fluid sample i'll let you know when i'm ready.

You can check the clothdemo.c from sample folder, but if you need specified cloth sample just tell me what you need?

Soft Bodies works for me individually and needed an special tetrahedral meshes, but i'm coding to make it automatically.


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: PhysX Cloth Beta Samples [Re: rojart] #434354
12/17/13 11:49
12/17/13 11:49
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
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gri  Offline
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Posts: 1,225
germany
hi rojart,

I know these days before christmas are timeconsuming.

Could you give us a feedback how development is going on with fluid or softbody ?


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: PhysX Cloth Beta Samples [Re: gri] #434457
12/19/13 02:00
12/19/13 02:00
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline OP
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rojart  Offline OP
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Posts: 900
Lgh
hi gri, sorry for the delay.
Well, i'm currently working very hard on the fluid implementation and there are some problems with the new OVERLAY flag for the particles, video below.
Theoretically the fluid demo should be ready this weekend.

Soft bodies works individually for me now, because you need an tetrahedral meshes for it.
But if you need something special, just let me know what you need.



Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: PhysX Cloth Beta Samples [Re: rojart] #434462
12/19/13 07:47
12/19/13 07:47
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
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gri  Offline
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Posts: 1,225
germany
hi,

thanks for response.

The video looks nice.
But this softbody thing, I cant get it yet.

If you have the time, could you explain the need of tetrahedral mesh. Or better how is the workflow to get softbody physics for that.

On the screen in your first post there the pumpkin is going down the stairs, has it a special mesh?

What is to do if I want to realize something like an punchbag ?


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: PhysX Cloth Beta Samples [Re: gri] #434516
12/20/13 03:40
12/20/13 03:40
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline OP
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rojart  Offline OP
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Joined: Oct 2004
Posts: 900
Lgh
Yes, of course!

Take a look at the paper document below, this article will teach you how tetrahedral meshes in soft bodies works.

Click to reveal..

PhysXViewer tool supports authoring of tetrahedral models, but i really need to ask nVidia if this tool can be shared, if not i'll make an automated converter.


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: PhysX Cloth Beta Samples [Re: rojart] #434519
12/20/13 07:50
12/20/13 07:50
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
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gri  Offline
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Joined: Dec 2003
Posts: 1,225
germany
thanks,

now I get it. There have to be an additional mesh as volume, and filled inside. This serves as reference and deforms the renderingmodel.


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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