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Re: What are you working on? [Re: 3run] #433531
12/01/13 11:25
12/01/13 11:25
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
Serious User
Ch40zzC0d3r  Offline
Serious User
C

Joined: Oct 2011
Posts: 1,082
Germany
You are using the c_traces to find the corners of the regions and save them to a file. A dynamic way to build them, you dont even have to open WED and place all these regions which would be very annoying for me.

Last edited by Ch40zzC0d3r; 12/01/13 12:37.
Re: What are you working on? [Re: Ch40zzC0d3r] #433550
12/02/13 05:28
12/02/13 05:28
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
Expert
Puppeteer  Offline
Expert

Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Click to reveal..

I am currently becoming a bit of a perfectionist over my little AI Testbed...

Last edited by Puppeteer; 12/02/13 05:30.

Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: What are you working on? [Re: Puppeteer] #433553
12/02/13 08:08
12/02/13 08:08
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
@Puppeteer: looks good, I want to do something very similar in near future. having a real time debug mode is a great help in finding even minor bugs in pathfinding or ai system.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #433567
12/02/13 17:35
12/02/13 17:35
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
improved my musicplayer a little bit:


now with optional 3d rotation and custom background support :3


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #433571
12/02/13 18:43
12/02/13 18:43
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
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oliver2s  Offline
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Joined: Aug 2002
Posts: 3,258
Mainz
The picture loaded so slow, I first saw the top of the picture and thought it was a new shader techdemo grin

But the music player looks nice too laugh

Re: What are you working on? [Re: oliver2s] #433572
12/02/13 18:51
12/02/13 18:51
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
@oliver: nah, my shaders don't look that good grin


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #433573
12/02/13 19:15
12/02/13 19:15
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
Expert
oliver2s  Offline
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Implemented a texture LoD baker into my level editor. It generates a diffuse LoD texture from a blendmap and 4 detail maps for LoD terrain tiles far away from camera.


Re: What are you working on? [Re: oliver2s] #433578
12/02/13 23:35
12/02/13 23:35
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
Expert
Puppeteer  Offline
Expert

Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
I now implemented 4 directional jump point search into the testbed.


If you want to see it in action:
Download

Controls & Legend:
Click to reveal..

WASD + mouse: camera movement
Space: change terrain display mode
c: generate a new terrain
x: new random pathfind
f: make a screenshot

light green node: pathfinding start
blue node: pathfinding target
dark green nodes: points accessed for jump point generation
dark red nodes: unprocessed A* nodes
light red nodes: processed A* nodes
cyan nodes: resulting path

Last edited by Puppeteer; 12/02/13 23:38.

Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: What are you working on? [Re: Puppeteer] #433659
12/03/13 23:29
12/03/13 23:29
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Inspired by some posts in the forum:
Dynamic Terrain Generation


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #433664
12/04/13 08:54
12/04/13 08:54
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
Expert
oliver2s  Offline
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Looks nice. Is it chunked terrain?

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