1 registered members (1 invisible),
735
guests, and 2
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: What are you working on?
[Re: 3run]
#433531
12/01/13 11:25
12/01/13 11:25
|
Joined: Oct 2011
Posts: 1,082 Germany
Ch40zzC0d3r
Serious User
|
Serious User
Joined: Oct 2011
Posts: 1,082
Germany
|
You are using the c_traces to find the corners of the regions and save them to a file. A dynamic way to build them, you dont even have to open WED and place all these regions which would be very annoying for me.
Last edited by Ch40zzC0d3r; 12/01/13 12:37.
|
|
|
Re: What are you working on?
[Re: sivan]
#433567
12/02/13 17:35
12/02/13 17:35
|
Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
|
Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
|
improved my musicplayer a little bit: now with optional 3d rotation and custom background support :3
POTATO-MAN saves the day! - Random
|
|
|
Re: What are you working on?
[Re: oliver2s]
#433578
12/02/13 23:35
12/02/13 23:35
|
Joined: Jan 2007
Posts: 2,247 Deutsch Niedersachsen
Puppeteer
Expert
|
Expert
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
|
I now implemented 4 directional jump point search into the testbed. If you want to see it in action: Download Controls & Legend: WASD + mouse: camera movement Space: change terrain display mode c: generate a new terrain x: new random pathfind f: make a screenshot
light green node: pathfinding start blue node: pathfinding target dark green nodes: points accessed for jump point generation dark red nodes: unprocessed A* nodes light red nodes: processed A* nodes cyan nodes: resulting path
Last edited by Puppeteer; 12/02/13 23:38.
|
|
|
|