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Re: A7ITUDE [Re: Superku] #433141
11/25/13 06:43
11/25/13 06:43
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline OP
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HeelX  Offline OP
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Joined: Jul 2001
Posts: 6,904
I am making good progress with my 1st A7ITUDE poc, I am very satisfied that I now found out how to set up Gamestudio as external tool for Eclipse CDT. You don't believe what a big smile I have. Good bye, refactoring hell!



[EDIT] Moved from wrong forum thread, sorry.

Last edited by HeelX; 11/25/13 06:44.
Re: A7ITUDE [Re: HeelX] #433156
11/25/13 14:15
11/25/13 14:15
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
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oliver2s  Offline
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Joined: Aug 2002
Posts: 3,258
Mainz
What's the advantage of using Eclipse instead of SED? Better project management?

Re: A7ITUDE [Re: oliver2s] #433157
11/25/13 14:40
11/25/13 14:40
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Refactoring, Project Management, Code Support (aka IntelliSense)


Visit my site: www.masterq32.de
Re: A7ITUDE [Re: MasterQ32] #433165
11/25/13 17:53
11/25/13 17:53
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline OP
Senior Expert
HeelX  Offline OP
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Yes, I use Eclipse at work and the workflow is pretty amazing. Refactoring was key for trying out Eclipse with Gamestudio. For example if you rename a function, it will be renamed in all managed source code files! The same for local variables, macros, globals, struct names, etc. What I also really like is the context-aware code completion.

I don't like the Eclipse project management in general, but if you connect your projects as SVN projects, it is OK.

But the most important feature to me is the auto-formatter smile

Re: A7ITUDE [Re: HeelX] #433170
11/25/13 18:31
11/25/13 18:31
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
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oliver2s  Offline
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Joined: Aug 2002
Posts: 3,258
Mainz
Could you make a small tutorial how to use 3DGS with Eclipse?

Re: A7ITUDE [Re: oliver2s] #433177
11/25/13 22:58
11/25/13 22:58
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline OP
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HeelX  Offline OP
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H

Joined: Jul 2001
Posts: 6,904
Yes, why not smile but give me some time working with it before I'll write one, ok?

Re: A7ITUDE [Re: HeelX] #433182
11/26/13 07:39
11/26/13 07:39
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
it sounds very promising.
I've sucked a lot in last week in SED with renaming during code reorganization, and I will do if don't find another tool...


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: A7ITUDE [Re: HeelX] #433183
11/26/13 08:14
11/26/13 08:14
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
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oliver2s  Offline
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Joined: Aug 2002
Posts: 3,258
Mainz
Originally Posted By: HeelX
Yes, why not smile but give me some time working with it before I'll write one, ok?


Sure, whenever you're ready laugh

Re: A7ITUDE [Re: oliver2s] #433195
11/26/13 11:39
11/26/13 11:39
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
As Eclipse fanatic you get a high fived +1 from me for the tutorial laugh

A7ITUDE poc-01 'Almond' [Re: PadMalcom] #433539
12/01/13 20:07
12/01/13 20:07
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline OP
Senior Expert
HeelX  Offline OP
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H

Joined: Jul 2001
Posts: 6,904
I finished it! Two weeks due, but here it is:

A7ITUDE poc-01 'Almond'

Demonstration of semi-procedural modeling techniques used for rendering segmented, polished 3D tubes. Several ideas are implemented and tested as a proof of concept:
  • procedural model modification in vertex shader
  • per-pixel lighting
  • procedural normal mapping
  • mesh billboarding for outer ring
  • top of ring rendered as two-polygonal quad with per-pixel clipping
  • color scheme read from external bitmap file
  • FXAA
Results:
  • ~62% less polygons used for rendering compared to regular 3D tube model
  • smoother normals than vertex normals without normal map overhead
  • semi-procedural model modifications

DOWNLOAD: A7ITUDE poc-01 'Almond'.zip (~12,3 MB)



This is a proof of concept demo and the visuals shown are not necessarily part of, or reflect the quality of the final game. If the demo does not look like as shown in the screenshot or if you have other technical problems, please tell me smile thank you!

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