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Re: What are you working on?
[Re: Ch40zzC0d3r]
#433505
11/30/13 16:51
11/30/13 16:51
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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Well... since I don't know anything about how multiplayer works it would be nice to have some resources or information on this topic, so anything helpful would be great Maybe you know some good tuts or similar stuff. (and sorry for the ot. posts in this thread)
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: Kartoffel]
#433506
11/30/13 18:08
11/30/13 18:08
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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@Kartoffel if i find my old MP-Physic Demo(no promise, don't know where the source is atm) i could give it to you, as an example for movement.
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: What are you working on?
[Re: Rackscha]
#433507
11/30/13 18:14
11/30/13 18:14
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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I've started resurrecting my old project.. Added weather system so far (any rain with wind, thunder, fog etc). Edit: Rackscha@ I'm interested in that old demo too Greets
Last edited by 3run; 11/30/13 18:14.
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Re: What are you working on?
[Re: 3run]
#433520
12/01/13 03:01
12/01/13 03:01
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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Ok, i'll try to find it, or reprogramm it. Have some ideasd for more compressed data anyway(if someone remembers, i posted some code for int to signed byte and vice versa )
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: What are you working on?
[Re: Rackscha]
#433523
12/01/13 09:46
12/01/13 09:46
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Joined: Oct 2011
Posts: 1,082 Germany
Ch40zzC0d3r
Serious User
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Serious User
Joined: Oct 2011
Posts: 1,082
Germany
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Could you please provide a link to this encryption? I tried it myself, to simulate a 4 byte integer I had to use 3 single bytes, which just saves 1 bytes which is not that awesome^^
Last edited by Ch40zzC0d3r; 12/01/13 10:45.
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Re: What are you working on?
[Re: PadMalcom]
#433525
12/01/13 10:36
12/01/13 10:36
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Joined: Oct 2011
Posts: 1,082 Germany
Ch40zzC0d3r
Serious User
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Serious User
Joined: Oct 2011
Posts: 1,082
Germany
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Im sure he used c_traces or a prescanned file containing the coordinates of obstacles.
Last edited by Ch40zzC0d3r; 12/01/13 10:36.
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Re: What are you working on?
[Re: Ch40zzC0d3r]
#433526
12/01/13 10:59
12/01/13 10:59
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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@3run: How did you manage to let it only rain outside? I use region_check for the particles, so I place a region called let's say "no_rain" above the celling, so the rain won't pass throw it. Plus, I use those 'mist' particles, at the place, where I remove rain drop particles, so it looks nicer, here few screens: The same technique with regions was used in the template, provided by MasterQ32 some time ago. That would be the worst solution ever Greets
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