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Re: What are you working on? [Re: Kartoffel] #432962
11/20/13 09:26
11/20/13 09:26
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Budapest
@Kartoffel: \,,/ grin

meanwhile my gizmo works fine with move, rotate, scale, sliders only for fine tuning. the whole thing will be more useable, if once I get to the end of my to do list (what is always extended...).


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #433002
11/21/13 03:38
11/21/13 03:38

M
Malice
Unregistered
Malice
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M



Quote:
@Malice: It's a really nice idea but I'm afraid it's something too hard / complex for me.


Surely you are being kind. It is not a hard idea at all. But it is a lot of work and you did ask for a little game. Sorry I just figured short and little could be equal.
I'll think of something easier.

@sivan - awesome news. That was something I had trouble with on the last test release.

Re: What are you working on? [Re: ] #433005
11/21/13 07:45
11/21/13 07:45
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Budapest
@Malice - you are not alone with this problem, so I had to solve it. the other unliked thing is the camera that I change in the following days. "I serve the working people" grin (a former military slogen that was used during the communism/socialism here)


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #433041
11/21/13 23:03
11/21/13 23:03
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
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Error014  Offline
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Exciting ladder climbing to reach the incredible treasure that surely awaits in that golden chest?


(Okay, so the only real new stuff is the animation here. Sorry. Just didn't have much time to work on this, so I'm slowly going back and thus: small steps)


Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
Re: What are you working on? [Re: Error014] #433042
11/21/13 23:26
11/21/13 23:26
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Posts: 6,861
Kiel (Germany)
I've checked your indieDB page a few days ago, nice to see some progress (on the editor, too).
Have you worked on (screen space) reflections for the ice levels and can you as a player test the level/ dungeon while/ after editing?
It was a pain back then to design it and then having it getting deactivated again and again. Additionally, dungeons should only get published if the editor manages to complete it successfully. How is the status in that section?


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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Re: What are you working on? [Re: Superku] #433043
11/21/13 23:46
11/21/13 23:46
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
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Error014  Offline
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Germany
Thanks!

Nothing has changed on the reflections so far - I just got swamped in work in real life, so I didn't find the time to do that. Especially since I have a lot of reading to do for that.
I do want to try out more "8-bitty" reflections first, however. If they look nice, I may just stick with them. I hope that doesn't come across like I don't value feedback given - I do a lot! laugh


When building your dungeon, you can set it's state to "TEST". At that point, you (but only you) can enter it, so from there, you can see what needs to be changed.



We're actually changing that system right now (well - the guy who's working on that right now has some university stuff going on that forbids him from working on it, but as soon as he has time, he'll come back to it), and we're trying a few things with that - we do have ideas that should hopefully make it much more smooth without increasing the server load too much! laugh

Quote:
Additionally, dungeons should only get published if the editor manages to complete it successfully


There's a "VERIFY" state. You can also set it to that - if you manage to beat the dungeon (without using too powerful orbs), it's set to verified and only then appears to other players.
Exception: If you wish, you can play a "Verification journey", where you verify someone else's (unverified) dungeon. In turn, you get great loot for you taking the risk of trying out a dungeon that may be impossible. This allows players who can't be bothered to still have active dungeons in the game.

Last edited by Error014; 11/21/13 23:47. Reason: fixed a broken quote

Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
Re: What are you working on? [Re: Error014] #433333
11/28/13 09:30
11/28/13 09:30
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
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oliver2s  Offline
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Joined: Aug 2002
Posts: 3,258
Mainz
Working on fixing the normals on the edge of terrain tiles:


Re: What are you working on? [Re: oliver2s] #433335
11/28/13 09:48
11/28/13 09:48
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
looks smooth, do you use c_trace? I use always customized terrain normals because the default ones looks not really good. maybe they are badly attached to the limited list of possible normal vectors storable in hmp.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #433336
11/28/13 09:53
11/28/13 09:53
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
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oliver2s  Offline
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Joined: Aug 2002
Posts: 3,258
Mainz
No I don't use c_trace. I get the normals via ent_fixnormals. Then I lerp the normals between two edges via vec_lerp and than normalize them.

[EDIT]: btw, I don't use hmp, the terrain tiles are mdl. But the vertex format should be the same.

Last edited by oliver2s; 11/28/13 09:57.
Re: What are you working on? [Re: oliver2s] #433339
11/28/13 10:10
11/28/13 10:10
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
ahh okay, ent_fixnormals does not work for terrains. it was another reason for me to use a custom solution. but lerping is a fine way.


Free world editor for 3D Gamestudio: MapBuilder Editor
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