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Re: Who is active in the Unity forum?
[Re: PadMalcom]
#432376
11/05/13 15:48
11/05/13 15:48
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Joined: Dec 2003
Posts: 1,225 germany
gri
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,225
germany
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Sorry Pad, because I highjack your thread.
Can we "overloading" your coming-out request to other engines too?
So is somebody activ at the jmonkeyengine forum ?
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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Re: Who is active in the Unity forum?
[Re: Roel]
#432406
11/05/13 21:47
11/05/13 21:47
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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Active in the Rayne forum Edit: Who am I kidding, we don't have a forum ;(
Last edited by JustSid; 11/05/13 21:47.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: Who is active in the Unity forum?
[Re: Nems]
#432461
11/06/13 14:12
11/06/13 14:12
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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search for fogman there, or ratchet by the way, I'm planning to to test unity again due to its new extended free features. but I need basically an engine where I can use C++, so currently work only in 3DGS and Esenthel. when will Rayne be released?
Last edited by sivan; 11/06/13 14:14.
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Re: Who is active in the Unity forum?
[Re: PadMalcom]
#432556
11/08/13 09:08
11/08/13 09:08
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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Attach a debugger and find out? At the end of the day, all closed source software is a black box, wether it's Acknex, Unity or Rayne. The question is; Do you really need to know what's going on under the hood? If it were open source, would you take the time to verify that it does what you want it to? I have read my fair share of open source projects, sometimes because I was curious, sometimes because the documentation was awful, sometimes a mix of the two; Big systems make no effort in being easily accessible, and following code paths isn't as straight forward as it seems when you are familiar with the project. It takes time and effort to get startet with a third party code base, and ultimately, do you really care that much about it?
Not grumpy, just trying to be realistic. I know you Pad, and I know that you like to dig in other code bases for fun and profit, and I certainly see the appeal of it. So yeah, no idea where I'm getting at right now, maybe I should just go to bed.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: Who is active in the Unity forum?
[Re: PadMalcom]
#432623
11/09/13 21:32
11/09/13 21:32
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Joined: Apr 2005
Posts: 4,506 Germany
fogman
Expert
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Expert
Joined: Apr 2005
Posts: 4,506
Germany
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I´m not very active in the Unity forum, but you may meet me there sometimes.
no science involved
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