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Re: What are you working on? [Re: Kartoffel] #432043
10/29/13 13:33
10/29/13 13:33
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
@Kartoffel: great quality, and good luck for the performance tweaks! first of all, you could make a reaper game, to cut off the grass to improve performance laugh


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #432044
10/29/13 14:20
10/29/13 14:20
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
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oliver2s  Offline
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Posts: 3,258
Mainz
@Kartoffel: really nice!

Re: What are you working on? [Re: oliver2s] #432045
10/29/13 14:32
10/29/13 14:32
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Posts: 3,150
Budapest
just made a new seeding panel to place entities in large batches, taking into account terrain height, -slope, and game area, using 2 different methods: random placement or full coverage.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #432071
10/29/13 22:50
10/29/13 22:50
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
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oliver2s  Offline
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Mainz
Released the first version of my Vehicle Editor:

http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=432070



@sivan: nice. Does they get a random rotation (pan) and does they move along with terrain deformation?

Re: What are you working on? [Re: oliver2s] #432091
10/30/13 10:10
10/30/13 10:10
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
@oliver, yes some random pan and tilt. all entity vertical positions can be updated by a button, if terrain deforms afterwards.

just made some performance tests with 480 units pathfinding in 20 groups, utilizing pro features: terrain cache (lod currently results in ugly terrain self shadows), bone animation, and sprite instancing. terrain resolution is also lowered now. no magic speed, just acceptable results, now I can avoid using static lightmaps. and with some further character and group code optimization it will be a bit better.

high settings for future pc-s (I get around 17-23 fps depending on camera view):

lower settings for current pc-s (I get 25-35 fps depending on camera view):


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #432210
11/02/13 12:28
11/02/13 12:28
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Posts: 2,210
Bavaria, Germany
working on a shotgun model laugh



...but it's still missing normal- and specular-maps smirk


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Re: What are you working on? [Re: Kartoffel] #432351
11/05/13 09:49
11/05/13 09:49
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Posts: 3,150
Budapest
I hope it can be called as bloom-blur:


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #432391
11/05/13 19:04
11/05/13 19:04
Joined: Apr 2012
Posts: 62
wrekWIRED Offline
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wrekWIRED  Offline
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Joined: Apr 2012
Posts: 62
I really wish I get as good as you guy. Working hard with my RST/FPS game.
Testing my A-10 flight.

Re: What are you working on? [Re: wrekWIRED] #432392
11/05/13 19:11
11/05/13 19:11

M
Malice
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Malice
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M



@WrekWIRED Looks nice. Keep posting and working. And keep learning, I'd say that the really great looking stuff in this thread comes from people would spend the time to search and learn outside of the 3dgs area. But even great storms start with small winds so just keep moving towards your goals.

@sivan Every month something new and better. How long has the dev cycle been now? It's always looking more awesome.

Re: What are you working on? [Re: ] #432393
11/05/13 19:37
11/05/13 19:37
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Bavaria, Germany
@sivan

bloom: scene -> highpass -> blur -> combine

but it's looking really nice laugh


POTATO-MAN saves the day! - Random
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