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Re: What are you working on? [Re: oliver2s] #431842
10/24/13 19:36
10/24/13 19:36
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
Expert
Uhrwerk  Offline
Expert

Joined: Jan 2002
Posts: 4,225
Germany / Essen
It looks pretty smooth and nice. Good job.


Always learn from history, to be sure you make the same mistakes again...
Re: What are you working on? [Re: Uhrwerk] #431843
10/24/13 21:30
10/24/13 21:30
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
Expert
oliver2s  Offline
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Thank you.

Re: What are you working on? [Re: oliver2s] #431892
10/25/13 14:09
10/25/13 14:09
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
I think I wrote the most basic bloom shader ever laugh I don't really know how they work, this is a very experimental thing, but it works fast (no fps drop). it applies no blurring, samples only one pixel at a time, and there are simply 3 parameters to tweak: lower limit (to decrease dark contrast), luminance (produces contrast), and +/- brightness correction. atm it's okay, for me at least laugh maybe it is not a bloom shader at all... grin

before

after


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #431902
10/25/13 19:16
10/25/13 19:16
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
sounds more like a color grading tool to me (which can improve visuals a lot)
looks nice wink


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #431915
10/26/13 06:02
10/26/13 06:02
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
thanks, I'm really not familiar with terms... laugh


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #431921
10/26/13 11:17
10/26/13 11:17
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Modular domes and corridors working together.


click to enlarge

Re: What are you working on? [Re: txesmi] #431961
10/27/13 09:05
10/27/13 09:05
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
@txesmi: nice!

Re: What are you working on? [Re: PadMalcom] #432037
10/29/13 11:38
10/29/13 11:38
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
lots of lights, lots of shaders, lots of grass with alphatesting, 4x Supersampling and still 50fps :3



...but still not a single damn game-idea for f*cks sake -.-


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #432040
10/29/13 12:29
10/29/13 12:29
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
@Kartoffel: 2 important things to note:

1) Happy Birthday
2) JESUS! This looks absolutely great!

Contact JCL to add your shaderpipeline to GS for some payment^^(hope they do it)


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: What are you working on? [Re: Rackscha] #432041
10/29/13 12:43
10/29/13 12:43
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
1) thanks a lot laugh
2) nah, too slow and unflexible / restrictive smirk


POTATO-MAN saves the day! - Random
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