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Re: TUST or "The community library" [Re: MasterQ32] #429544
09/13/13 21:20
09/13/13 21:20
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

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Germany
Meant as joke iam sure u know ^^
...omg 20. What times they were! This month 30th ill become 30. wtf?!? 30! The beginning of the end is near.


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Re: TUST or "The community library" [Re: MasterQ32] #429655
09/16/13 09:11
09/16/13 09:11
Joined: Jul 2013
Posts: 158
F
Feindbild Offline
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Feindbild  Offline
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Posts: 158
The documentation is great when working with TUST, but I think we/you need something less technical and more "to the spot", so it's more obvious which features and capabilities are included in it. Or do you have something like this and I'm just missing it?
Something like a Wiki.

Re: TUST or "The community library" [Re: Feindbild] #429657
09/16/13 09:42
09/16/13 09:42
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline OP
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MasterQ32  Offline OP
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Posts: 2,568
Germany, BW, Stuttgart
I will work on the documentation to write some tutorials on how to use it. But i don't have that much time atm...
The main page as well needs some more content, like download link or a nice description what it is...

I've made some examples already, but i think TUST should have examples for all it's modules.
It will be some work... grin


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Re: TUST or "The community library" [Re: MasterQ32] #431304
10/13/13 15:42
10/13/13 15:42
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Posts: 1,993
Karlsruhe
Can we decide to use skill1 as a global skill to store an entity's type? laugh

Re: TUST or "The community library" [Re: PadMalcom] #431305
10/13/13 15:52
10/13/13 15:52
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline OP
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MasterQ32  Offline OP
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i would prefer some kind of config-file that allows the user to define the entity-type-skill as he wishes.

Code:
// If next line is uncommented, tust will use this configuration
//#define TUST_TYPE skill[42]
#include "tust.h"



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Re: TUST or "The community library" [Re: MasterQ32] #431307
10/13/13 16:06
10/13/13 16:06
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Posts: 1,993
Karlsruhe
I don't care HOW we do it as long AS we do it laugh

Re: TUST or "The community library" [Re: PadMalcom] #431311
10/13/13 17:40
10/13/13 17:40
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Posts: 6,861
Kiel (Germany)
I would not set anything on the first 10-20 skills as they are normally used to define behaviour of entities via WED, probably not even on the first 90 skills.
What I normally do is to use skill100 as the global entity type skill, skill99 sometimes for subtypes and then use 90-98 for additional data/ pointers to reserved memory and the like (most other skills are used for arbitrary calculations and so on, depending on the function/ action/ entity).


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Re: TUST or "The community library" [Re: Superku] #431385
10/15/13 12:46
10/15/13 12:46
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Posts: 1,993
Karlsruhe
Thanks for your input. I added the following lines to "tust.h":

Code:
/**
 * A global skill to save an entity type
 */
#define TUST_TYPE skill[99]

/**
 * A global skill to save an entity sub type
 */
#define TUST_SUB_TYPE skill[98]

/**
 * A global skill to save a data pointer
 */
#define TUST_DATA skill[97]


Last edited by PadMalcom; 10/15/13 12:46.
Re: TUST or "The community library" [Re: PadMalcom] #431387
10/15/13 13:40
10/15/13 13:40
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline OP
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MasterQ32  Offline OP
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
I would add an #ifndef to The defines that allow The user to redefine The defines


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Re: TUST or "The community library" [Re: MasterQ32] #431389
10/15/13 14:08
10/15/13 14:08
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Joined: Mar 2006
Posts: 1,993
Karlsruhe
Okay, did it.

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