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Re: What are you working on? [Re: Rackscha] #430576
09/29/13 07:44
09/29/13 07:44
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Posts: 2,210
Bavaria, Germany
@Rackscha: nice ai! (and awesome gui)


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #430581
09/29/13 09:12
09/29/13 09:12
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Germany, Magdeburg
I also did some DK2-clone work not too long ago :)

Last edited by Rei_Ayanami; 09/29/13 09:13.
Re: What are you working on? [Re: Rei_Ayanami] #430593
09/29/13 13:28
09/29/13 13:28
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Rackscha  Offline
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Joined: Dec 2008
Posts: 1,218
Germany
@Kartoffel: Thansk, and yes the Gui was the most work grin

Rei: Nice. Which engine(Gamestudio?)


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: What are you working on? [Re: Rackscha] #430665
09/30/13 17:15
09/30/13 17:15
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Rackscha  Offline
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Joined: Dec 2008
Posts: 1,218
Germany
I updated my BlockShader. I hadded perpixellightning and the ability to transfer ambient and selection "light" by using the second UV(thanks to MasterQ32 for the hint).

As i have multiple blocks within the same mesh sometimes, it required a material/entity independed per vertex solution.

This results in the following:
I can display claimed blocks/surfaces brighter than nonclaimed
The selection is painted directly on the mesh, instead of using a big sprite entity above the level with a Texture that has a bluepixel when selected.

Oh, and whe have a light floating at the cursors position laugh




Greetings
Rackscha


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: What are you working on? [Re: Rackscha] #430726
10/01/13 09:23
10/01/13 09:23
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Posts: 3,150
Budapest
I'm extending my PSSM demo shared a couple of months ago by exponential shadowmapping, which enables using only 1 or max 2 splits (using the default or Slin's custom view splitting function) over a large area beside good quality and performance. and features a fog fade out effect on shadows too, plus a debug mode to view coloured shadows for each split.
I prefer the one using own object shaders (coming soon in next MapBuilder update), but it is more easy to use because of the stencil buffer thingie (what I don't like because don't really understand grin ), but hopefully someone would use it...
a better shade-c water rip will be also included (one .c and two .fx files only), now compatible with SM3.0 object shaders too.
and a usual boring screenshot, nearly the same as before, but a bit better:


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #430766
10/01/13 17:55
10/01/13 17:55
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
@Rackscha Unity tongue

Re: What are you working on? [Re: Rei_Ayanami] #430787
10/02/13 07:46
10/02/13 07:46
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
@Rei_Ayanami: then put your posts in Morbius, there are similar threads for non-gamestudio related works (like karboom)


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #430803
10/02/13 13:46
10/02/13 13:46
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
@sivan: his post was related to Rackscha's post, he just wanted to show that he created something similar...
It would be senseless to post this in another thread.


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #430805
10/02/13 14:04
10/02/13 14:04
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
then sorry.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #430849
10/03/13 12:55
10/03/13 12:55
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
@Sivan Since I am the guy that created the "What are you working on"-non Gamestudio post in Morbius, I would know tongue

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