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Re: What are you working on?
[Re: xbox]
#430535
09/28/13 04:21
09/28/13 04:21
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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Wow, Kartoffel, if you put up a 1920x1080 shot that looks similar to that, I'll make it my wallpaper.
Formerly known as JulzMighty. I made KarBOOM!
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Re: What are you working on?
[Re: JibbSmart]
#430553
09/28/13 15:34
09/28/13 15:34
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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thanks, but I think I'll use simple images as backgrounds. small update: added a better background gradient and the song position is now displayed at the bottom (doesn't work properly for some songs...) also, the song information (name, artist) only show the first 30 letters
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: Superku]
#430555
09/28/13 16:00
09/28/13 16:00
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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maybe I'll add a slow and smooth animation to the gradient, but I don't want to use something detailed.
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: Ascalon]
#430565
09/29/13 00:04
09/29/13 00:04
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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Few days ago i remembered my old Digging/DK Imp AI demo i did a year ago. Instead of just digging, the worker can now claim floors and walls by their own. And instead on stopping to work when a task was unreachable(game did a system halt) it now postpones those tasks and retries them later.
Last edited by Rackscha; 09/29/13 00:04.
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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