2 registered members (AndrewAMD, ChrstphFr),
941
guests, and 4
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: What are you working on?
[Re: txesmi]
#430205
09/25/13 15:44
09/25/13 15:44
|
Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
|
Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
|
Boxes and crates are fantastic, aren't they? I find it funny to see them in pretty much every indie or AAA title (and to observe their appearances, their usage and so on). (Don't worry, I will not post any more Superku screenshots here, but I've just implemented those, too!)
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
|
|
|
Re: What are you working on?
[Re: Superku]
#430208
09/25/13 16:08
09/25/13 16:08
|
Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
|
Serious User
Joined: Dec 2008
Posts: 1,218
Germany
|
@superku: there is an index which lists the time in games passed until you see the first crate/box. That's why valve added their crated right after the train opening in HL2, just for a high(in this case low) score
Last edited by Rackscha; 09/25/13 16:09.
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
|
|
|
Re: What are you working on?
[Re: Superku]
#430215
09/25/13 17:20
09/25/13 17:20
|
Joined: Dec 2000
Posts: 4,608
mk_1
Expert
|
Expert
Joined: Dec 2000
Posts: 4,608
|
|
|
|
Re: What are you working on?
[Re: mk_1]
#430224
09/25/13 19:07
09/25/13 19:07
|
Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
|
Expert
Joined: Mar 2011
Posts: 3,150
Budapest
|
don't forget barrels as another great level design element @Superku, yes 1366 is a camera size constraint, inherited from shade-c vsm martix operations I still use, but maybe I'll rework it, when I can... Edit: I found a workaround, and even 512x512 shadowmap size works and can produce acceptable quality over a relatively large area.
Last edited by sivan; 09/26/13 12:40.
|
|
|
Re: What are you working on?
[Re: sivan]
#430283
09/26/13 12:35
09/26/13 12:35
|
Joined: Jul 2010
Posts: 283 Germany
jenGs
Member
|
Member
Joined: Jul 2010
Posts: 283
Germany
|
Finally I got a step further to solve my vertex welding problem in my voxel terrain thing. The artifacts you see are the chunk borders and an annoying rounding error I did concerning positive and negative coordiantes. I implemented a perlin noise generator to build random terrain. I think I will kick the automatic normal calculation and calculate them myself to avoid the black borders and sharp edges. Keep in mind that the terrain you see there is huge. It doesn't look like it, because the perlin frequency is too high.
|
|
|
Re: What are you working on?
[Re: 3run]
#430313
09/26/13 16:51
09/26/13 16:51
|
Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
|
Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
|
I started to work on a simple music player. It still is wip (worked on it for ~1 hour) but it works. any ideas for a cool, animated background?
POTATO-MAN saves the day! - Random
|
|
|
|