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Re: Next-Gen Graphics
[Re: Truth]
#430157
09/24/13 20:35
09/24/13 20:35
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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I spent years getting my game to where it is now. In my opinion, it will be better for you to spend time on making your project compatible with A8 (few month?) and at the same time employ someone to create a shader pipeline for you. That will be better, than sitting with nothing there, but breaking your head, trying to get shaders to work with outdated engine version. Greets
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Re: Next-Gen Graphics
[Re: Truth]
#430162
09/24/13 20:54
09/24/13 20:54
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Joined: Jul 2004
Posts: 785 Serbia
Iglarion
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User
Joined: Jul 2004
Posts: 785
Serbia
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I 100% agre with 3run, this is your best option, but also i totaly understand your problems. Try contact support did you can upgrade to A7 commercial. I am sure that they will help you if you explain your problem. If not, try open topic, maybe someone want sell A7 com licence. Then you will solve problems with shadows. About shaders... there is no great solutions for c-script. But at leasts you can try mix your c-script and lite-c, and use shaders like bloom, dof,... I think this with mixing c-script and lite-c, work only in versions A7.5.
BTW: Don't scared try translate whole code into lite-c, this can be done faster than you think. Just try, if you stuck somewhere community will help you.
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Re: Next-Gen Graphics
[Re: Iglarion]
#430175
09/25/13 08:46
09/25/13 08:46
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chris_oat
Unregistered
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chris_oat
Unregistered
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... you can try mix your c-script and lite-c...I think this with mixing c-script and lite-c, work only in versions A7.5. Nope, this is not possible, no matter what version you got. ... BTW: Don't scared try translate whole code into lite-c, this can be done faster than you think. Just try, if you stuck somewhere community will help you. Agree, translating CAN be rather easy and fast, but some code parts can be harder to translate. My Tip (i didnt read the whole thread): If you have no problems - continue with c-script, but if it holds you back too much, then I would say: Do it!
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Re: Next-Gen Graphics
[Re: ]
#430181
09/25/13 10:24
09/25/13 10:24
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Joined: Jul 2004
Posts: 785 Serbia
Iglarion
User
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User
Joined: Jul 2004
Posts: 785
Serbia
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Nope, this is not possible, no matter what version you got. Chris i not recomanded this option, but this is 100% possible, and work without any problems. You have example code in one of Aum magazines, i think in Aum100. My friend Pavle use this method in his project also, beacuse he use old c-script templates. Try search in Showchase games "Skulls", "Blades of Power" or "Secret Sword" and you will see.
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Re: Next-Gen Graphics
[Re: ]
#430218
09/25/13 17:34
09/25/13 17:34
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Joined: May 2010
Posts: 34
Scifi
Newbie
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Newbie
Joined: May 2010
Posts: 34
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Nope, this is not possible, no matter what version you got. It's possible. AUM 100 -> Exquisite contributions -> Featured contributions -> Sorcerers by Pavle Nikolic. Check the source code, it's a mix of C-Script and Shade-C which was written using Lite-C. I couldn't figure how he did that though.
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Re: Next-Gen Graphics
[Re: Scifi]
#430223
09/25/13 19:06
09/25/13 19:06
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Joined: Jul 2004
Posts: 785 Serbia
Iglarion
User
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User
Joined: Jul 2004
Posts: 785
Serbia
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I couldn't figure how he did that though Including lite-C scripts in a wdl script is officially not supported and you will not find to much informations about this. But now with example code from Pavle it should not be a big problem. Important thing - combining doesn't work in game studio versions higher then A7.50
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Re: Next-Gen Graphics
[Re: Iglarion]
#430235
09/26/13 05:40
09/26/13 05:40
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Joined: May 2010
Posts: 34
Scifi
Newbie
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Newbie
Joined: May 2010
Posts: 34
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Important thing - combining doesn't work in game studio versions higher then A7.50 Oh..Thanks. I tried mixing Lite-C and C-Script with the A8 Free edition, but it didn't work, now I know why... hehe. Also, congrats for the prize!
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