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The KarBOOM thread
#427939
08/15/13 15:40
08/15/13 15:40
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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So, as I've mentioned before, KarBOOM is (sadly) no longer a GS game. I wanted cross-platform support, and in the end I wanted it enough that I jumped to Unity. A nice side-effect of this jump is browser-based demos. Check it out HERE! The full-version is unfinished, and so there was always going to be more I could do before releasing a demo. In this case, the most glaring issue is the AI being quite utterly stupid - though they can be fun to play against one-on-one. So, that's the next thing I'm working on. Further down the track I'll make standalone Windows, Linux and Mac versions available for people to try. If you like the game, I'd really appreciate you giving it a good rating on Kongregate. They have a huge community there, many of whom will only see or try games that are already getting some good positive attention. I'm also looking for constructive feedback and suggestions - even if all you want to do is echo the AI complaints. That's a work motivator
Formerly known as JulzMighty. I made KarBOOM!
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Re: The KarBOOM thread
[Re: JibbSmart]
#428110
08/18/13 03:53
08/18/13 03:53
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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Updated - bots are less suicidal, and you can now set up multi-round games. If any Linux users want to volunteer to test the KarBOOM Linux demo before I release it publicly, please let me know!
Formerly known as JulzMighty. I made KarBOOM!
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Re: The KarBOOM thread
[Re: Roel]
#428622
08/30/13 20:05
08/30/13 20:05
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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Glad it works! Black bars are surprising, though. I'm getting proper widescreen on my Mac. I need to fix my Windows PC so I can test that from here.
Thanks for the heads-up!
Formerly known as JulzMighty. I made KarBOOM!
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Re: The KarBOOM thread
[Re: JibbSmart]
#429392
09/12/13 00:09
09/12/13 00:09
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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GamingOnLinux.com, a linux gaming website (that is, playing games on computers that are running some form of Linux, if the name of the website and my description of the website didn't make that really clear), gives KarBOOM a nice mention here. Isn't that nice? A year and a half of porting all worth it now. To be fair, a lot of that time was dead-ends and procrastination. Oh, and the demo now has team play. It looks something like this, except that the demo doesn't have this level: Roel, I have not tested it on Windows 7 yet, so the problem is likely still there, but I do plan to look at that soon.
Formerly known as JulzMighty. I made KarBOOM!
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Re: The KarBOOM thread
[Re: Roel]
#429580
09/14/13 18:19
09/14/13 18:19
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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@Roel: Glad it works! Yeah, flag is my favourite way to play it at the moment. I like the action being directed around a single objective a bit more than the chaos of a free-for-all. King of the hill will have a similar feel, I think.
@the_clown: Thanks! I really appreciate that! I will almost certainly be using Unity for future projects. Cross-platform, a great development environment (though MonoDevelop eats up memory, so I use GEdit), and it performs pretty well as long as you avoid potential traps with the garbage collector. I highly recommend it. Once I have more than enough money to pay for room and food, I'll upgrade to Pro.
EDIT: Switched to Sublime Text 3 at Sid's suggestion, and man... so far, so very, very good.
Last edited by JibbSmart; 09/14/13 19:50.
Formerly known as JulzMighty. I made KarBOOM!
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KarBOOM on BeefJack
[Re: JibbSmart]
#429959
09/20/13 19:31
09/20/13 19:31
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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KarBOOM gets quite an article on BeefJack.com, discussing the challenges of KarBOOM's development as well as my hopes for the future of it and PC gaming in general. Also, a new demo's out. Having some issues with the latest web-player (which Kongregate automatically uses), so it's about time I integrated the browser-demo into KarBOOM's website. Meanwhile, the latest demo can be downloaded from IndieDB, as always, and will be available on Desura soon. The new demo introduces the Gamble game mode - bid points to be the target in timed rounds of one-vs-all survival. Survive to your bid time and you get those points. Get knocked out beforehand and you lose them. Requires two or more human players to play, as bots can't bet, but they're still useful since they'll always chase the highest bidder.
Formerly known as JulzMighty. I made KarBOOM!
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