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Android App #429095
09/09/13 02:47
09/09/13 02:47
Joined: Aug 2011
Posts: 42
F
fabiomartins Offline OP
Newbie
fabiomartins  Offline OP
Newbie
F

Joined: Aug 2011
Posts: 42
it would be interesting if this wonderful engine created android app
will it be that this is in process?
when is it ready?

Re: Android App [Re: fabiomartins] #429312
09/11/13 11:27
09/11/13 11:27
Joined: May 2012
Posts: 22
Germany, Deutschland
G
Gamingtypen Offline
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Gamingtypen  Offline
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G

Joined: May 2012
Posts: 22
Germany, Deutschland
I would think this would be a cool feature, but it's not so easy to make this real. If Gamestudio was programmed with Java...

Re: Android App [Re: Gamingtypen] #429472
09/12/13 19:54
09/12/13 19:54
Joined: Aug 2011
Posts: 42
F
fabiomartins Offline OP
Newbie
fabiomartins  Offline OP
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Joined: Aug 2011
Posts: 42
Is not to hard to do, simply subst DirectX for OpenGL ES

Re: Android App [Re: fabiomartins] #429498
09/13/13 11:23
09/13/13 11:23
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
The experts, ladies and gentlemen.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: Android App [Re: WretchedSid] #429499
09/13/13 11:39
09/13/13 11:39
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
Quote:
The experts, ladies and gentlemen.
lol


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: Android App [Re: rayp] #429546
09/13/13 21:38
09/13/13 21:38
Joined: Aug 2011
Posts: 42
F
fabiomartins Offline OP
Newbie
fabiomartins  Offline OP
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F

Joined: Aug 2011
Posts: 42
Congratulations JusrSid for your comment, itīs was very important for the engine future wink is very very hard make a Android App output engine on A8?
Umity3d engine outpits to Android, Mac, Linux, Ps3, XBOX, Wii ..........
a one-plataform engine tends to be obsolete in a short time

Last edited by rayp; 09/13/13 21:42. Reason: merged posts
Re: Android App [Re: rayp] #429552
09/14/13 00:20
09/14/13 00:20
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
Originally Posted By: rayp
Quote:
The experts, ladies and gentlemen.
lol

rofl

Re: Android App [Re: lostclimate] #429554
09/14/13 01:22
09/14/13 01:22
Joined: Aug 2011
Posts: 42
F
fabiomartins Offline OP
Newbie
fabiomartins  Offline OP
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F

Joined: Aug 2011
Posts: 42
a one-plataform engine is poor at moment, cause Android & IOS are the "BOOM" of the present

Re: Android App [Re: lostclimate] #429567
09/14/13 12:34
09/14/13 12:34
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
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Uhrwerk  Offline
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Joined: Jan 2002
Posts: 4,225
Germany / Essen
Originally Posted By: lostclimate
Originally Posted By: rayp
Quote:
The experts, ladies and gentlemen.
lol

rofl
lmao


Always learn from history, to be sure you make the same mistakes again...
Re: Android App [Re: fabiomartins] #429594
09/14/13 20:26
09/14/13 20:26
Joined: Jun 2013
Posts: 108
Alberta, Canada
C
CanadianDavid Offline
Member
CanadianDavid  Offline
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Joined: Jun 2013
Posts: 108
Alberta, Canada
Well what's wrong with using Unity3D then to produce your game if that's your target audience?

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