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Re: What are you working on?
[Re: 3run]
#429431
09/12/13 11:42
09/12/13 11:42
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Joined: Aug 2002
Posts: 3,258 Mainz
oliver2s
Expert
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Expert
Joined: Aug 2002
Posts: 3,258
Mainz
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@3run: IceX3 was used for this project. If the project will be finished in a few weeks, I hopefully will have more time and can finish/release the community version and write a manual. [EDIT]: @Kartoffel: just saw you will release the sky shader to the community. That would be awesome
Last edited by oliver2s; 09/12/13 11:43.
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Re: What are you working on?
[Re: txesmi]
#429565
09/14/13 11:52
09/14/13 11:52
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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@txesmi: What happened to your top-down knight game? As some of you may know I was on vacation for the last 3,5 weeks and as I could not work on Superku I programmed the basics from scratch for my next project in only a few days (on the flights and a few other nights). It works surprisingly good so far and it's a fast-paced RTS with a twist (hopefully) featuring 3 races, a basic campaign and multiplayer: Video: http://youtu.be/-T79V7BahfABtw. I'm pleasantly surprised by the speed of my beloved acknex, in the video and the screenshot you can see 300 animated models each one with 3 additional transparent sprites/ models (the smooth fog of war currently uses transparent models, too, which could be sped up a lot I think) moving with pathfinding.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: What are you working on?
[Re: MasterQ32]
#429571
09/14/13 13:54
09/14/13 13:54
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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yeah, seems to work really good.
didn't expect it to run so fast, aswell. are you using a self-made collision / movement system?
POTATO-MAN saves the day! - Random
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