2 registered members (AndrewAMD, 7th_zorro),
1,285
guests, and 4
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
bullet impact postion
#428321
08/23/13 23:27
08/23/13 23:27
|
Joined: Sep 2007
Posts: 173 USA, Florida
3dworld
OP
Member
|
OP
Member
Joined: Sep 2007
Posts: 173
USA, Florida
|
Hello there, Is there any way to determine if a bullet (using c_trace) impacted an specific part of the model (upper body, head, etc)? Any idea is welcome Thank uou in advance.
No matter what people tell you, words and ideas can change the world.
|
|
|
Re: bullet impact postion
[Re: PadMalcom]
#428332
08/24/13 15:14
08/24/13 15:14
|
Joined: Sep 2007
Posts: 173 USA, Florida
3dworld
OP
Member
|
OP
Member
Joined: Sep 2007
Posts: 173
USA, Florida
|
Thank you buddy, I found a few post based on your suggestion. Great, time to work on integration.
No matter what people tell you, words and ideas can change the world.
|
|
|
Re: bullet impact postion
[Re: CanadianDavid]
#428346
08/25/13 00:18
08/25/13 00:18
|
Joined: Sep 2007
Posts: 173 USA, Florida
3dworld
OP
Member
|
OP
Member
Joined: Sep 2007
Posts: 173
USA, Florida
|
I don't really have the link to the post right now but that's the one I'm using, make a search for hitzone. With a little modification I was able to animate the body of the entity (using frame animation) based on the impact determine by the color range.
Thanks a lot guys!
No matter what people tell you, words and ideas can change the world.
|
|
|
Moderated by mk_1, Perro, rayp, Realspawn, Rei_Ayanami, rvL_eXile, Spirit, Superku, Tobias, TSG_Torsten, VeT
|