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Re: What are you working on? [Re: txesmi] #427751
08/13/13 08:24
08/13/13 08:24
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Streets on procedural terrain:



Only textures are not yet generated, I'm still looking for a good library to generate them.

Re: What are you working on? [Re: PadMalcom] #427760
08/13/13 11:25
08/13/13 11:25
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
Serious User
gri  Offline
Serious User

Joined: Dec 2003
Posts: 1,225
germany

ha - got it. You work on this "make game" button grin


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: What are you working on? [Re: gri] #427761
08/13/13 11:25
08/13/13 11:25
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Yes it is big and red laugh

Re: What are you working on? [Re: PadMalcom] #427762
08/13/13 11:51
08/13/13 11:51
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
nice work.
in case of a multitexturing terrain shader, you could generate blendmaps easily: based on the heightmap pixels you can define slope data for cliffs, and height data for underwater, normal base vegetation, and mountain vegetation textures as a start, and in some areas blend over another detail texture due to a noise map to get a bit better look.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #427771
08/13/13 13:45
08/13/13 13:45
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
another handy little ugly menu for shade-c 0.91 shadowmapping integration to set those naughty parameters easily:



Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #427807
08/13/13 23:40
08/13/13 23:40
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
Expert
Error014  Offline
Expert

Joined: Jul 2002
Posts: 3,208
Germany


Aww, man, I already got your present!

(Part of the introduction that plays when you start the game for the first time)


Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
Re: What are you working on? [Re: Error014] #427988
08/16/13 10:08
08/16/13 10:08
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Gnomeo und Julia :>

Re: What are you working on? [Re: FBL] #428095
08/17/13 19:56
08/17/13 19:56
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Worked a bit on my Lobby Model...Just one single room is not unwrapped yet... become closer to finishing it laugh



Note: Just put an very ugly AO Bake over the Model wink

Feedback?

Regards Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #428104
08/17/13 22:02
08/17/13 22:02
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
Serious User
painkiller  Offline
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Joined: Aug 2009
Posts: 1,438
Spain
@rvL_eXile not too much to say, it just looks wonderful!


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: What are you working on? [Re: painkiller] #428111
08/18/13 05:01
08/18/13 05:01
Joined: Jul 2010
Posts: 283
Germany
J
jenGs Offline
Member
jenGs  Offline
Member
J

Joined: Jul 2010
Posts: 283
Germany
Working on Voxel Terrain in GS.
There is a lot of things on the todo list, but the base is now working.
It is surprisingly fast (without the video capturing software in the background).

YouTube: GS Voxels

Todo:
- Vertex welding
- better cross chunk generation

Credits:
TUST for their great DynamicModel class.

edit: so sad that volume textures are not supported (correct me if I am wrong)

Last edited by jenGs; 08/18/13 05:03.
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