2 registered members (dr_panther, 7th_zorro),
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Re: What are you working on?
[Re: sivan]
#427606
08/10/13 15:20
08/10/13 15:20
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Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
Expert
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Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
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Yes, it is not that performant. I'm trying to increase the performance but i am bound to the vertex limit Here is an updated screenshot, rendered on my NVIDIA. The previous screenshot was rendered with an Intel 4000. I've added texture mapping support and improved block updating. Now you can change any block any time and the chunks will be updated correctly. A worst case update includes 4 chunks, in best case only one. EDIT: I had fps_max = 60; in my main loop... It runs with more than 60 FPS i already started to wonder...
Last edited by MasterQ32; 08/10/13 16:24. Reason: facepalm
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Re: What are you working on?
[Re: MasterQ32]
#427612
08/10/13 17:10
08/10/13 17:10
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Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
Expert
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Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
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I've added support for custom block types. A custom block can be created with all DynamicModels functions, here an example with copying an existing model into a block.
Last edited by MasterQ32; 08/10/13 17:21. Reason: Changed screenshot
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Re: What are you working on?
[Re: MasterQ32]
#427637
08/11/13 07:34
08/11/13 07:34
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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but i am bound to the vertex limit Me and my brother are currently working on a custom minecraft client (he does the main scripting in V.S. C#, and i do all the graphics / shader stuff), and when using another variable-type you can increase the # of max polygons. Atm. Every 16*16*256 chunk is a single mesh. However I'm not sure if thats possible with the rendering pipeline Acknex uses.
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: MasterQ32]
#427668
08/11/13 19:02
08/11/13 19:02
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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@Kartoffel: CustomMinecraft-CLients are not allowed!
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: What are you working on?
[Re: rvL_eXile]
#427671
08/12/13 01:17
08/12/13 01:17
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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A Fountain (yeah i know this is only the fountain bowl ), still WIP... any suggestions for more details? Blender Editor Shot: regards Sebastian Are you still working on this? First thing I noticed: The bottom ring, the one sitting on the ground, is more detailed than the top ring. I would swap the two textures. Or, alternatively: Make the bottom ring just plain grey stone and add a rim of ornament only to the top ring (maybe a stripe in the middle of the place that you can sit on?) I don't think I've ever seen ornament on the lowest ring...
~"I never let school interfere with my education"~ -Mark Twain
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Re: What are you working on?
[Re: Germanunkol]
#427674
08/12/13 03:54
08/12/13 03:54
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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yes i had been working on it, this is the final result so far: regards Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: What are you working on?
[Re: pararealist]
#427739
08/13/13 00:32
08/13/13 00:32
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Joined: Nov 2006
Posts: 497 Ohio
xbox
Senior Member
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Senior Member
Joined: Nov 2006
Posts: 497
Ohio
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If anyone has heard of the website, StumbleUpon, then you understand the idea of what this is supposed to do. I spent about 2 days writing this program to randomly generate QR codes that in theory I could scan and follow to a random website, or get a random block of text or something. Unfortunately, not a single one of the codes generated have worked so far (about 200). The idea is good, but I guess it just takes some luck.
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Re: What are you working on?
[Re: rvL_eXile]
#427744
08/13/13 06:46
08/13/13 06:46
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Joined: Jun 2007
Posts: 1,337 Hiporope and its pain
txesmi
Serious User
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Serious User
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
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@rvL_eXile The ring cup texture simmetry is very visible on its seams for my taste. A three stone pieces texture from bounds to bounds repeated without simmetries would look better I guess. I would also add tiles to the ring inside part to complement the nonporous bowl. Great work indeed!
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