1 registered members (AbrahamR),
717
guests, and 4
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: What are you working on?
[Re: PadMalcom]
#427331
08/06/13 19:18
08/06/13 19:18
|
Joined: Nov 2011
Posts: 274 de
lemming
Member
|
Member
Joined: Nov 2011
Posts: 274
de
|
Currently working on a remake of the Warlock. (Very WIP at the moment) Main purpose is to have a model with bones for TUST (and fun/practise). I'm also pondering about the style. I really like low-poly, but it truely looks like from the 90s or early 00s (which I personally like ^^). As the years passed by the warlock grew stronger and stronger. So its appearance slightly changed:
|
|
|
Re: What are you working on?
[Re: PadMalcom]
#427344
08/06/13 21:52
08/06/13 21:52
|
Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
|
3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
|
*WIP* ~4k tris regards Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
|
|
|
Re: What are you working on?
[Re: sivan]
#427507
08/08/13 20:16
08/08/13 20:16
|
Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
|
3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
|
here we go... 3k tris / 1024² skin: Feedback? regards Sebastian
Last edited by rvL_eXile; 08/08/13 20:17.
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
|
|
|
Re: What are you working on?
[Re: Superku]
#427577
08/09/13 19:31
08/09/13 19:31
|
Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
Expert
|
Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
|
Some kind of voxel system for TUST: Level Size: 512x512x256 Voxels Level Usage: 256x256x10 Voxels The system will feature automatic mesh generation with chunks a 16x16x16 Voxels. Texture mapping will follow....
|
|
|
|