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Re: What are you working on? [Re: Kartoffel] #426988
07/31/13 21:13
07/31/13 21:13
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
@chris_oat: I am pretty sure the scene would look 10 times better without any normal mapping. Despite the common belief adding normal maps does not automatically increase the visual appeal, instead it more oftentimes hurts the look of the game.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: What are you working on? [Re: Superku] #426991
07/31/13 21:23
07/31/13 21:23
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
@Superku: It depends.

The problem is, that it's not easy at all to create good normalmaps.
Especially generated normalmaps f*ck up the results.

When created and used properly they can increase the visual quality pretty much.
...but in the most cases users just use a generated normalmap from the actual texture - which is the worst normalmap you can get.

(heelx' normalmaps from the previous page seem to be really good, just to give an example)

Last edited by Kartoffel; 07/31/13 21:27.

POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #427003
08/01/13 07:43
08/01/13 07:43
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
Expert
oliver2s  Offline
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Originally Posted By: Kartoffel
@chris_oat:
The pipeline in this screenshot will not be released in public (it is for a [hopefully] commercial project me and a friend are working on)

However, as I've mentioned in another post I've already released a simple shader pipeline which I'm still working on from time to time.
It's not as complex as the one from above but way more userfriendly and free.

If there's enough time I'll post a new version within this week.


I have to ask again. Why not sell licenses of the pipeline?

Re: What are you working on? [Re: Superku] #427019
08/01/13 09:42
08/01/13 09:42

C
chris_oat
Unregistered
chris_oat
Unregistered
C



Originally Posted By: Superku
without any normal mapping

Are you sure about that? Do you know know ugly nowadays a brickwall-texture look without normalmapping or hightmap?
Beside that, I do not overuse NM, but NM is (imo) a must-have for todays games that target a realistic enviroment.


Re: What are you working on? [Re: ] #427021
08/01/13 09:56
08/01/13 09:56
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
@oliver: I've already said once that I'm not going to do that.
Also, the pipeline isn't THAT good. (no shadowmapping, unoptimized, partially buggy and not userfriendly at all)


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #427031
08/01/13 11:20
08/01/13 11:20
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
Serious User
Ch40zzC0d3r  Offline
Serious User
C

Joined: Oct 2011
Posts: 1,082
Germany
Just added a simple AI to my multiplayer game:
http://www.youtube.com/watch?v=EMSB1GbBVl8

Last edited by Ch40zzC0d3r; 08/01/13 11:21.
Re: What are you working on? [Re: Ch40zzC0d3r] #427052
08/01/13 14:09
08/01/13 14:09
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
I'm testing schade-c 0.91 water shaders and shadowmapping in my editor. a water editor is under construction. the terrain shader is compatible with terraintex, supporting 7 tiled textures and works with the same texture editor perfectly (but a bit slower than the optimized quad texture version, maybe I'll make a little tool to convert them).

I see now a little chance to reach the desired performance and quality by my RTS game system, but I will need some pro features, so probably I'll put my editor to the contest i.e. it will be open source soon. I hope I can get some votes...

600 soldiers finding their path in a dense forest, some areas are blocked by lakes (everything cast real time shadows but no self shadows applied for speed reasons):



Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #427069
08/01/13 16:21
08/01/13 16:21
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
A Fountain (yeah i know this is only the fountain bowl tongue ), still WIP... any suggestions for more details?

Blender Editor Shot:


regards Sebastian

Last edited by rvL_eXile; 08/01/13 16:21.

Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #427073
08/01/13 16:59
08/01/13 16:59
Joined: Oct 2008
Posts: 341
R
ratz Offline
Senior Member
ratz  Offline
Senior Member
R

Joined: Oct 2008
Posts: 341
Pokémon with good texture and 2D Martix !

::TEST::




::MAP::
Code:
++++++++++++++++++++++++++++++++++,
++++++++++++++++++++++++++++++++++,
++######ww#####################+++,
++######ww######################++,
22gggggggggggggggggggggggggggggg++,
22gggggggggggggggggggggggggggggg++,
22gggggggggggggggggggggggggggggg++,
++######gg######################++,
++######gg######################++,
++++++++22++++++++++++++++++++++++,
++++++++gg++++++++++++++++++++++++,
++++++++gg+++++www++++++++++++++++,
++++++++gg+++++www++++++++++++++++,
++++++++gg++++++++++++++++++++++++,
++++++++gg++++++++++++++++++++++++,
++######gg######################++,
++######gg######################++,
++######gg######################++,
++######gg######################++


Last edited by ratz; 08/01/13 17:12.
Re: What are you working on? [Re: ratz] #427075
08/01/13 18:03
08/01/13 18:03
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
Serious User
Ch40zzC0d3r  Offline
Serious User
C

Joined: Oct 2011
Posts: 1,082
Germany
@ratz
Do you need to place the random pokemons on the map too later?
I think that would suck, and everyone would cheat very easily xD

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