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Re: What are you working on? [Re: rvL_eXile] #426814
07/30/13 06:55
07/30/13 06:55

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chris_oat
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The shot above is WIP so let me explane;
Dirt: Dirt is probably the last Detail I add to a scene. Once a scene/corridor is finished and I have the right texture for it I will add dirt either to the Texture itself or by decals.
Orange Light: This should be like an emergency light you know. Yes the model is still missing, all my tries to create one ended up pretty ugly laugh

By now, the scene improved already a bit, maybe I will post a Screenshot today if you guys want laugh

Re: What are you working on? [Re: PadMalcom] #426815
07/30/13 07:09
07/30/13 07:09
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sivan Offline
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@PadMalcom: a month ago somewhere I found a more easy curve method than Bezier, where all the defining points are on the curve, so it handles better the endpoints. it is called as Catmull-Rom spline, and has functions in DirectX, available in 3DGS d3d9.h, as D3DXVec2CatmullRom, D3DXVec3CatmullRom, and D3DXVec4CatmullRom. (I planned to use it but finally made a more basic solution)

some links:
http://www.mvps.org/directx/articles/catmull/
http://en.wikipedia.org/wiki/Cubic_Hermite_spline#Catmull.E2.80.93Rom_spline


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Re: What are you working on? [Re: sivan] #426816
07/30/13 07:31
07/30/13 07:31
Joined: Mar 2006
Posts: 1,993
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PadMalcom Offline
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Hey sivan, great information, thank you! The advantage of catmull is, as you said, that it goes through ALL points on the track which is really useful to me.

Re: What are you working on? [Re: PadMalcom] #426817
07/30/13 07:49
07/30/13 07:49
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@PadMalcom
You should think about finding points in your voronoi net that are close to each other and weld them to create intersections or roundabouts (for 5 or more connecting roads)


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Re: What are you working on? [Re: mk_1] #426818
07/30/13 08:01
07/30/13 08:01
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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@Marius: Yes I know laugh I already implemented a variable in my voronoi generator to define a minimal distance between intersections... but I didn't use it yet laugh

EDIT: @Sivan: I found it quite difficult to calculate the position value of the Catmull. It is not only going from 0 to 1.0 but has to be set individually for all ways.

Last edited by PadMalcom; 07/30/13 08:16.
Re: What are you working on? [Re: PadMalcom] #426824
07/30/13 09:53
07/30/13 09:53
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sivan Offline
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I'll try to get a more usable source in connection with catmull, I remember I read a good one somewhere, that might help...


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Re: What are you working on? [Re: sivan] #426828
07/30/13 10:05
07/30/13 10:05
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Posts: 1,993
Karlsruhe
PadMalcom Offline
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Re: What are you working on? [Re: PadMalcom] #426863
07/30/13 22:26
07/30/13 22:26
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Re: What are you working on? [Re: HeelX] #426958
07/31/13 15:55
07/31/13 15:55
Joined: Nov 2011
Posts: 274
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lemming Offline
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Why is Lotti all of sudden so much AAA? ^^ Nice effects!

Re: What are you working on? [Re: lemming] #426964
07/31/13 18:17
07/31/13 18:17

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chris_oat
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Last update (for now) on the Basement, hope you guys like it.

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