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Re: Superku Intro + Playtime [Re: preacherX] #420682
03/31/13 20:14
03/31/13 20:14
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
Senior Expert
Superku  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Thank you both!
I've started to work on the game back in 2011, early February to be exact. Some parts of the movement code are even older, i.e. from late 2009 (it's horrible to work with such an old code, I guess some of you know that, and that's why I rewrite most old things), but it will finally be completed sometime this year.

The teddy bear which oddly enough is in fact an ape once was Superku's plushie but was made alive by Superku's mind and love.
I cannot say much about the villain yet, however a while ago I've posted a screenshot of Superku's brother ("Superbro", see here) and as you can see they don't look alike in the slightest. wink


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Superku Intro + Playtime [Re: Superku] #420702
04/01/13 07:22
04/01/13 07:22
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Concerning old code: Just wrap around a modern interface... grin

Re: Superku Intro + Playtime [Re: FBL] #420709
04/01/13 11:21
04/01/13 11:21
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Joined: Apr 2007
Posts: 3,751
Canada
Originally Posted By: Firoball
Concerning old code: Just wrap around a modern interface... grin

The real joy comes when you start writing shims for your shims grin

(For all the youngsters here, don't fucking take this as advice! Refactor your code and don't write shims (unless you have to deal with horrible third party vendor code, but then again, why are you even bothering working with it?))


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Screenshot Compilation [Re: WretchedSid] #426211
07/18/13 00:26
07/18/13 00:26
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
Senior Expert
Superku  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Still alive and kicking, no video though!
Check out the screenshot compilation (Harry Potter (Thomas) style) below to see some of the new things:



"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Screenshot Compilation [Re: Superku] #426217
07/18/13 08:53
07/18/13 08:53
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline
User
Iglarion  Offline
User

Joined: Jul 2004
Posts: 785
Serbia
Great work!
I see many new improvements. New boss enemy looks very cool, also shadow/light code looks great now. I think next video will be really interesting wink.


IGRAVISION Page - www.igravision.com
RPG project - The Battle For Forgol 92.75%
Re: Screenshot Compilation [Re: Iglarion] #426228
07/18/13 11:21
07/18/13 11:21
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Just wow....


Visit my site: www.masterq32.de
Re: Screenshot Compilation [Re: MasterQ32] #426232
07/18/13 11:52
07/18/13 11:52
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
Senior Expert
Superku  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Thank you guys! =)


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Screenshot Compilation [Re: Superku] #426253
07/18/13 17:54
07/18/13 17:54
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Amazing!
Here you have a customer wink

Re: Screenshot Compilation [Re: txesmi] #426258
07/18/13 18:34
07/18/13 18:34
Joined: Apr 2002
Posts: 1,246
ny
jumpman Offline
Serious User
jumpman  Offline
Serious User

Joined: Apr 2002
Posts: 1,246
ny
Awesome work as always Superku!

Are you going to post the finished game to a distributor? Or are you going through yourself?

Re: Screenshot Compilation [Re: jumpman] #426275
07/19/13 06:27
07/19/13 06:27
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
I really like its overall style, the combined gameplay is unique (at least for me), graphics quality is great, what else could I say? laugh


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