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Re: What are you working on?
[Re: sivan]
#425362
07/03/13 14:52
07/03/13 14:52
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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something new: ~1000 tris
Last edited by rvL_eXile; 07/03/13 14:53.
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: What are you working on?
[Re: rvL_eXile]
#425370
07/03/13 16:32
07/03/13 16:32
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Malice
Unregistered
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Malice
Unregistered
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@rvL_eXile - Great looking models. It’s really cool to see some art work being posted here. Can’t wait to see more.
@Sivan – The editor is looking awesome.. This project is so very needed in the engine. It will help lots of newbies who want to create awesome starter projects but don’t have the skills to code all this "coolness" from nothing. I can’t wait to see more.
@Kartoffel - Your shader pipeline is wonderful I was happy for what you released to us and can’t wait to see how far you are going to take it . Really beautiful work.
@PadMalcom – Procedural anything is cool, it reduces the work on the user. 3ds max had this idea in this materials setup and through out its work pipeline. It was one of the best parts about the package. I personal would love to see as many procedural plugins for the engine as can be made.
Awesome work ALL, and looking forward to the next updates
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Re: What are you working on?
[Re: ]
#425384
07/03/13 18:27
07/03/13 18:27
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Made a new Texture for the Couch... Need some Feedback...
Last edited by rvL_eXile; 07/03/13 18:29.
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: What are you working on?
[Re: oliver2s]
#425402
07/04/13 07:31
07/04/13 07:31
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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@oliver: thanks, but I just reworked the shade-c stuff, most of the work was separating the scripts I really use, and reading and understanding the view/material settings and shader codes. I always do only what I need at that moment, this way my work is very efficient. I needed good water, faster shadows than the customized pssm, and a bit better terrain multitexturing (later I will deal with the all-in-one shader too, because once I will need a few features of it). now all is ready to put into my editor (water was done in March) to make settings menus to really utilize these features, checking in real-time everything, because without that it is very difficult to use. it requires some further code reworks, and attention to keep max compatibility with other stuff, but does worth the time. sometimes I really don't understand why shade-c 0.91b was left as is, it has great features, maybe even too many and too complex, it requires only a more user friendly environment. I know shade-c evo, which is more orgnized but seems to also lack user friendly setting possibilities, and furthermore not free for released apps/games.
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Re: What are you working on?
[Re: lostclimate]
#425528
07/07/13 18:29
07/07/13 18:29
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
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@lost & rvl to me it looks like worn-off painted hard leather. the thing that it makes the couch look like wood is the shape of the cushions but i guess that's as good as it gets with this poly count.
3333333333
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