Gamestudio Links
Zorro Links
Newest Posts
Blobsculptor tools and objects download here
by NeoDumont. 03/28/24 03:01
Issue with Multi-Core WFO Training
by aliswee. 03/24/24 20:20
Why Zorro supports up to 72 cores?
by Edgar_Herrera. 03/23/24 21:41
Zorro Trader GPT
by TipmyPip. 03/06/24 09:27
VSCode instead of SED
by 3run. 03/01/24 19:06
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (VoroneTZ, monk12, Quad), 829 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
sakolin, rajesh7827, juergen_wue, NITRO_FOREVER, jack0roses
19043 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 305 of 554 1 2 303 304 305 306 307 553 554
Re: What are you working on? [Re: Roxas] #424484
06/17/13 07:26
06/17/13 07:26
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
thanks Malice, but terrain is ugly from close distance, I want to use shade-c terrain shader, in a bit different way, currently I find it not the easiest to handle.
and soon anybody can do similar things very easily (if you have commercial), I'm just waiting for the engine update to update my editor which includes shade-c water, customized pssm, and in near future I will add some other shade-c features like its own shadowmapping system (it will be selectable, allowing the usage of default 3dgs shaders too). plans for the summer beside a cool pathfinder I'm reworking alongside laugh


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #424517
06/17/13 22:17
06/17/13 22:17
Joined: Mar 2006
Posts: 2,252
Hummel Offline
Expert
Hummel  Offline
Expert

Joined: Mar 2006
Posts: 2,252
Bloooooooom:


Requires still some tweaking and stuff.

Re: What are you working on? [Re: Hummel] #424522
06/18/13 00:48
06/18/13 00:48
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
very interesting pdf.

Re: What are you working on? [Re: lostclimate] #424528
06/18/13 09:50
06/18/13 09:50
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
after correcting the shade-c 0.91 terrain shader, I transformed it into a 8 texture blending version, but resulted in less than 20 fps, so I made a new one, blending only 4 textures with normal and specular maps + base texture with normal and specular map + lightmap, but the performance is still not good enough at all... maybe removing some things will help. or Heelx will make a better one, if I send him finally some graphics stuff what I always forget laugh


Edit: removing tiled normalmaps and specularmaps helped to improve performance. but shadow blurring is still very ugly frown

Last edited by sivan; 06/18/13 13:12.

Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #424550
06/18/13 17:35
06/18/13 17:35
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
I'm currently playing around with some screenspace lensflares.



...but the chromatic distortion is somehow flipped crazy


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #425069
06/26/13 07:37
06/26/13 07:37
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
by commenting out some lines, I transformed the above mentioned shade-c terrain shaders to work with standard pssm and other shaders without any shade-c stuff (only a simple material setting and one fx file required). not surprisingly, it is faster than our lovely terraintex.fx laugh Probably I'll put it into my editor to be easily manageable, and later will also make a small example project as a contribution.
entity skins: 1 base texture + base normal-map + (1 or) 2 rgba blendmaps + (optional) lightmap
material skins: 2x4 tiled textures (using 1x4 is a bit faster). they are not quad textures like in shade-c, the 4 textures are merged as a row, that can be easily done by Gimp (make a film without borders).


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #425072
06/26/13 08:46
06/26/13 08:46
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
sivan@ man, sounds awesome laugh does it work with the shade-c 0.91 shadows? btw, any progress with them?

Greets


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: What are you working on? [Re: 3run] #425074
06/26/13 10:06
06/26/13 10:06
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
yes, it is the very same I made for shade-c, I just commented out the shadowmapping related parts (I modified the original shade-c terrain shader what I found a bit illogical in connection with its skin arrangement, now it is much more easy to use. and it was too slow because of its high quality features I removed partially, but I made several separate but compatible shaders to enable choosing the desired complexity).

shade-c 0.91 applies variance shadow mapping, its shadow area positioning is okay for 3rd person cameras by default, but I need a very free rts camera, where it behaves very badly. finally I could achieve an acceptable positioning, but in some cases black artifacts appear that can be eliminated if shadow fade-out is not used. moreover it requires further post-processing to get smoooth shadows on terrain (it is very pixelated in some cases on higher terrain slopes), and better shadow edges. but probably it is not so easy, and maybe has a bad effect on performance, so I don't know what I can achieve... currently it is okay for a shooter in a flat world with sharp (but not pixelated) shadow edges.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #425075
06/26/13 10:48
06/26/13 10:48
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
sivan@ I couldn't adjust the brightness of the shadows... I wanted to make them darker, but I failed (cause of my poor shader knowledge). I wanted to mix them, with per pixel lightning, to have smooth dynamic lights, have you ever tried anything like that?

Greets


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: What are you working on? [Re: 3run] #425079
06/26/13 12:14
06/26/13 12:14
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
in the terrain shader:
float shadowAlpha = 0.25;
but it can be set between 0..0.5 instead of 0..1
it should be parametrized by using a global variable, but shade-c codes are sometimes not really organized...


Free world editor for 3D Gamestudio: MapBuilder Editor
Page 305 of 554 1 2 303 304 305 306 307 553 554

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1