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PushTheBox - OpenSource
#419731
03/13/13 21:48
03/13/13 21:48
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Joined: May 2009
Posts: 5,370 Caucasus
3run
OP
Senior Expert
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OP
Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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This is small two days project, I've decided to make after I had a HDD crash. The idea and levels are similar to original games (push the box or SHOVE IT!). You need to push boxes in order to solve the puzzles (demo contains 5 levels). Some screens, for those who are lazy: Game Splash Screen: First level: Game Studio Logo (thank's to BME): This simple example contains: * splash screen * simple menu * tile-based movement * loading levels from .txt files And maybe some other features, you may find useful ^^ You can't use texuters in commercial purposes, cause I haven't made them. You can't use the music, cause it's an original soundtrack of the game (Shove It - The Warehouse Game). Please make sure to read the "readme.txt"! And if you dare to try, here is a demo for you (open source, dirty code): PushTheBox It's always available at my website: BADCOM - PushTheBox - OpenSource Give some feedbacks and have a nice one! NEW VERSION AVAILABLE! Edit: I've made some small fixes: * fixed some issues with loading the level from the file (faster) * displaying the stage counter in one line of code, for all levels Greets.
Last edited by 3run; 03/17/13 22:44. Reason: updated version!
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Re: PushTheBox - OpenSource
[Re: 3run]
#419870
03/16/13 01:16
03/16/13 01:16
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Joined: Jan 2013
Posts: 63
Loremaster
Junior Member
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Junior Member
Joined: Jan 2013
Posts: 63
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Nice and crisp Sokoban-Version. I like it, especially the looks of it. You should really consider ing a port to smartphones, it could sell nicely. (We are publishing a fully fledged Sokoban 3D in a few weeks BTW, provided I can fix some annoying bugs ;)). OK.. so I guess this community doesn't need small project contributions any more.. no replies since two days with about 90 view.. pretty awesome I guess. Thank you all, I won't publish anything on this forum anymore. Aw come on. I understand you but don't be grumpy. I guess, many just don't frequent these boards every day (I don't), and we are not always checking all topics. Would be a pity.
Last edited by Loremaster; 03/16/13 01:17.
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Re: PushTheBox - OpenSource
[Re: Loremaster]
#419873
03/16/13 01:28
03/16/13 01:28
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Joined: May 2009
Posts: 5,370 Caucasus
3run
OP
Senior Expert
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OP
Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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Loremaster@ thank you for kind words man! My congratulations about your game being published OK.. so I guess this community doesn't need small project contributions any more.. no replies since two days with about 90 view.. pretty awesome I guess. Thank you all, I won't publish anything on this forum anymore. Aw come on. I understand you but don't be grumpy. I guess, many just don't frequent these boards every day (I don't), and we are not always checking all topics. Would be a pity. You are probably right man, maybe I took it too serious and personal ^^ Cause I was in a bad mood (for about few weeks already). It's just really sucks, when you are starting all of your work from scratch, making something little to start off and get no replies/support.. It's like, "Should I really continue and start working from scratch?? What for?".. I had a lot of thoughts in my head, but I'm on with Acknex again. Thank you for support, your comment makes me feel a bit better. Maybe stuff I'm making aren't that crap as I might think
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Re: PushTheBox - OpenSource
[Re: 3run]
#419874
03/16/13 04:25
03/16/13 04:25
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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I've been in this thread at least four times now, so I count as at least 4 views. Also keep in mind that the forum is crawled by all sorts of spiders, bots and people who just came here from google. They also count as view, yet they can't respond in any way.
Anyways, I can't give you an opinion (after all I'm a Mac fag and only here because... Uhmm, I don't even know, for some reason I guess...). But I would like to congratulate you! Finishing a project is always a great accomplishment and you have shown more than once that you are capable of that (if I had a hat and were in close proximity to you, I would tip aforementioned hat now).
Two more things though: 1) Even if no one recognizes your work, keep in mind that you learned something from it! I haven't had one project were I didn't learn or realized one new thing, and those things are always valuable. You never know when you might need them, so it wasn't all for nothing. 2) Something something... I totally forgot what I planned to write here, sorry.
Edit: Just remembered number 2: Neither this thread nor the rar file/source code contain any kind of license. Please pick an open source license to publish your project under because otherwise everything is still protected under your copyright and it's not legal to use anything from it! Just giving out the source code to everyone isn't enough to make something open source, please keep that in mind.
Last edited by JustSid; 03/16/13 04:29.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: PushTheBox - OpenSource
[Re: WretchedSid]
#419969
03/17/13 22:22
03/17/13 22:22
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Joined: May 2009
Posts: 5,370 Caucasus
3run
OP
Senior Expert
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OP
Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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JustSid@ you are right, I've learned (reminded) a lot of stuff while making this small game. Thank you for supporting me as well. I've fixed some annoying stuff in the code, which were slowing down the game. Please re-download in order to get the latest version! Edit: I've made some small fixes: * fixed some issues with loading the level from the file (faster) * displaying the stage counter in one line of code, for all levels
Last edited by 3run; 03/17/13 22:26. Reason: updated link
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Re: PushTheBox - OpenSource
[Re: 3run]
#419971
03/17/13 22:41
03/17/13 22:41
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
Expert
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Expert
Joined: Jan 2002
Posts: 4,225
Germany / Essen
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I just gave it a try. It's a pretty perfect mini game. If you spend some time with menu graphics and create more levels and some different scenarios this can become a nice commercial quality mini-game.
Always learn from history, to be sure you make the same mistakes again...
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Re: PushTheBox - OpenSource
[Re: 3run]
#423598
06/01/13 16:28
06/01/13 16:28
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Joined: Mar 2012
Posts: 927 cyberspace
Wjbender
User
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User
Joined: Mar 2012
Posts: 927
cyberspace
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Hey nice 3run , you know so many forget how many people actualy play games like these ! Its not always about big games , many many people enjoy such smaller games and to name some would be to think about popcap games ..by the way i think i remember popcap framework to be a nice thing to get into..
There are also another type of game with doors and keys by color and such that makes nice puzzle games ..i would like to try a nice bolderdash
Compulsive compiler
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