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Re: TUST or "The community library" [Re: MasterQ32] #423164
05/24/13 21:18
05/24/13 21:18

M
Malice
Unregistered
Malice
Unregistered
M



@ Mod - Please move or delete this as per you need

Quote:
But I guess it might be too abstract for most people - give them a coding guideline and they will read it; but give them a tech talk about API design, they certainly get questions marks raised above their heads.


It seems the programmers left here are not really hobbyist. It feels like they are educated and in many cases professional coders. I should have stayed in school frown . This whole thing is moving so far way from the paint-by-numbers coders(me).

I'm spending time trying to translate programmer talk into coding-for-dummies. But I should be learning a high level of skill. I say this only because this threads OP subject is to aim for aiding beginner and there is no better platform to take a no-coder to a pro-coder then this engine and environment. So I ask will "you" the resurrection team please think about a long set of instruction materials that achieve that idea. From "How do I make a door open" to "How can I full use the winAPI and C++ functions to extent the scope of what I can go with this environments frame work".

I am working (in my limited ability) to give no-coders functionality in this environment which is part of what your goals are(as I understand them). And you are in a far better place to help people who are starting at the no-code level work in it and move them to the level you work in. Lets face it, beginners come to this with no-code skills and maybe learn from the scattered material to move to a place where I am (able to understand and use most engine instruction[but poorly] to create slow sloppy game). But there is a clear point (which I reached) at which users of 3dgs need to have higher level studies to fully create the things that you are able to.

This is turning into rambling-rant and I'm losing my point, but what I was hope for the "team" was not just a code layer system that helps people(beginner) for function fast but also a document(book [learn to program everything by starting with 3dgs] ,ect..) that lets them move from code-dummy to empower with a good foundation that head-starts them for formal studies in programming. Rant,rant rant...

Quote:
I think the remark that "Code should read like prose" is the strongest one, it rings my bell.


One of the few thing I could grasp in it and The heart of why I asked JustSid for the info. Thank you all so much for suffering the lesser user(me).

Re: TUST or "The community library" [Re: ] #423166
05/24/13 21:53
05/24/13 21:53
Joined: Mar 2012
Posts: 927
cyberspace
W
Wjbender Offline
User
Wjbender  Offline
User
W

Joined: Mar 2012
Posts: 927
cyberspace
"scattered material"
That caught my eye thats why i love what is being done here.

Tust is what the comunity needs , not just scattered contibutions all of which wont fit any specific api .. And best is they keep only what is good and usefull . Awesome effort ! Love the idea and love the management of the project , great collection of what is needed..


Compulsive compiler
Re: TUST or "The community library" [Re: Wjbender] #423347
05/28/13 10:22
05/28/13 10:22
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline OP
Expert
MasterQ32  Offline OP
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
I've added a complex area fog or smoke effect:


Visit my site: www.masterq32.de
Re: TUST or "The community library" [Re: MasterQ32] #423350
05/28/13 10:36
05/28/13 10:36
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
... as well as a nice explosion:


Again, I want to encourage you to post every nice effect you made / found so that it can be integrated in the lib.

Last edited by PadMalcom; 05/28/13 10:37.
Re: TUST or "The community library" [Re: PadMalcom] #423352
05/28/13 10:57
05/28/13 10:57
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline OP
Expert
MasterQ32  Offline OP
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
I've updated the first post, added some screenshots


Visit my site: www.masterq32.de
Re: TUST or "The community library" [Re: MasterQ32] #423399
05/29/13 09:31
05/29/13 09:31
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Wow how added those nice items?? wink

I've got a wish concerning our API. When we do the first code freeze to polish everything we have so far, can we let ALL functions that the end-user should not use begin with an underscore "_"?

I like this style a lot because you see which function should be used and which shouldn't.

Re: TUST or "The community library" [Re: PadMalcom] #423400
05/29/13 09:40
05/29/13 09:40
Joined: Nov 2006
Posts: 59
Alberta, Canada
Dveyee Offline
Junior Member
Dveyee  Offline
Junior Member

Joined: Nov 2006
Posts: 59
Alberta, Canada
Wow that's an impressive collection you guys have made so far. Looks promising! Keep it up!


Accelerated Game Creation Tutorial - Learn how to use 3D Gamestudio's WED with these exciting video tutorials!

Visit our website at http://www.accgames.com.
Re: TUST or "The community library" [Re: Dveyee] #423405
05/29/13 11:49
05/29/13 11:49
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline OP
Expert
MasterQ32  Offline OP
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
@PadMalcom:
Just don't add your private function to the header files. They won't be documented with this.


Visit my site: www.masterq32.de
Re: TUST or "The community library" [Re: MasterQ32] #423489
05/30/13 22:29
05/30/13 22:29
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Hi,
I have been working on a sytem that easily creates collapsable menues from texts.



Code:
TEXT *txtCamera =
{
	string =
	(
		".space=2",
		"Pan.slider=-180,180,1,%.0f,camera->pan,evnCameraLocate",
		"Tilt.slider=-90,90,1,%.0f,camera->tilt,evnCameraLocate",
		".space=2",
		"Distance.slider=10,200,1,%.0f,nCameraDistance,evnCameraLocate",
		"Arc.slider=1,179,1,%.0f,camera->arc",
		".space=2",
		"Ambient.slider=0,100,1,%.0f,camera->ambient",
		"Background color.sub=txtBackgroundColor",
		".space=3"
	);
}



Here is the first version far from been finished. What do you think? Is it valuable?

Re: TUST or "The community library" [Re: txesmi] #423533
05/31/13 19:22
05/31/13 19:22
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Looks nice and can be put into the GUI section. Do you already have access to the Hub?

EDIT: After a 3 days fight I implemented Voronoi Diagrams for the procedural part of TUST (my secret love). It can, for example, be used to generate random road networks for cities.


Last edited by PadMalcom; 05/31/13 19:23.
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