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Re: downhill - gravity powered racing game prototype [Re: fogman] #413413
12/13/12 15:42
12/13/12 15:42
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Bavaria, Germany
I like the blur effect but a zoom-blur probably looks a bit better.
...and I agree with sivan, the game looks really dark.

Here's a graph which shows how much dark and bright colors are in a picture:
(taken from one of your screenshots)

x = brightness; y = amount of this brightness in the whole picture

you can clearly see that there are a lot of dark pixels but almost nothing above 50% brightness.
With this I don't want to say that you should make everything brighter but I think you could have
a better overall-balance between bright and dark colors.

Last edited by Kartoffel; 12/13/12 15:46.

POTATO-MAN saves the day! - Random
Re: downhill - gravity powered racing game prototype [Re: Kartoffel] #413419
12/13/12 17:17
12/13/12 17:17
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Bay City, MI
maybe a tone-mapping post-processing shader? might distribute the brightness out a little more.

just a thought

Re: downhill - gravity powered racing game prototype [Re: Kartoffel] #413421
12/13/12 17:22
12/13/12 17:22
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline OP
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txesmi  Offline OP
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Posts: 1,337
Hiporope and its pain
Yes. I have to admit that is is darker than needed. I have been playing with gimp and there is a clear improvement proportionally moving that big amount of dark points to a brighter position.




but proportionally speaking, and taking the concept in mind, the most part of the pixels has to be in the third dark part of the histograma while the road (the playground) is a small proportion of the screen pixels, all the rest but signs is decoration.

@fogman
download

Re: downhill - gravity powered racing game prototype [Re: txesmi] #413467
12/14/12 11:32
12/14/12 11:32
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline OP
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txesmi  Offline OP
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Hiporope and its pain
Finished with the speed up blur effect. It is less effective than the previous one, but it looks much better.



edited__
here is a video with new dead vegetation, a gamma corrector included into the last render chain and the acceleration blur effect in motion!
VIDEO

Last edited by txesmi; 12/14/12 13:45. Reason: video added
Re: downhill - gravity powered racing game prototype [Re: txesmi] #422920
05/20/13 11:37
05/20/13 11:37
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline OP
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txesmi  Offline OP
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Posts: 1,337
Hiporope and its pain
Hi!

I finally found a perfect nornals backing process and finished the wheel of this vehicle.



It time to renew the other assets.

Re: downhill - gravity powered racing game prototype [Re: txesmi] #423153
05/24/13 17:13
05/24/13 17:13
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline OP
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txesmi  Offline OP
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Hiporope and its pain
hi,
I did some tests for renewing the checkpoints





14 polygons grin

Last edited by txesmi; 05/24/13 17:20.
Re: downhill - gravity powered racing game prototype [Re: txesmi] #423177
05/25/13 06:21
05/25/13 06:21
Joined: Nov 2011
Posts: 274
de
lemming Offline
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lemming  Offline
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Posts: 274
de
Wow, I really like the idea having the stats actually written on the checkpoint. Will they refresh in real-time? And the glowing effect is also great!

Re: downhill - gravity powered racing game prototype [Re: lemming] #423184
05/25/13 09:20
05/25/13 09:20
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline OP
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txesmi  Offline OP
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Hiporope and its pain
Thanks! They will refresh for sure grin

There is a little problem. In the moment you grab your time, you can't see the checkpoint panel xP
I'm thinking on a secondary vertical sign on the side of the road with the actual position and the lapse to the best time.

Re: downhill - gravity powered racing game prototype [Re: txesmi] #423192
05/25/13 13:15
05/25/13 13:15
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
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fogman  Offline
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Germany
Thanks for the download link.
Man, that´s pretty cool! Please give me a first person view, oculus rift support and I´ll throw my money at you!


no science involved
Re: downhill - gravity powered racing game prototype [Re: fogman] #423195
05/25/13 13:29
05/25/13 13:29
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Lübeck
Originally Posted By: fogman
Thanks for the download link.
Man, that´s pretty cool! Please give me a first person view, oculus rift support and I´ll throw my money at you!

Do you already have one? O.o

txesmi, I am really amazed by your work lately, in terms of assets, your shader programming and cool ideas laugh

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