FBX Import is not supported by Blender, you just could export to FBX format...
EDIT:
For importing into Blender i use the .3ds File format.
If you import it into Blender, you have to Convert the Tris to quads and apply the Skins new to you Model (UV Mapping is still there).
This is how i get my Models out of my different .blend Files and could use them in one .blend File.
EDIT#2:
ive seen your other tread on User Request, the Method with Milkshape is also possible, because MS is able to import .MDL7 Files.
Just import the .Mdl7 Files into Milkshape and export them to .lwo.
Then you could import the .lwo Files into Blender.
regards Sebastian
Last edited by rvL_eXile; 05/19/13 09:57.
Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE