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the cart before the horse #421564
04/20/13 09:34
04/20/13 09:34
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline OP
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txesmi  Offline OP
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Since the result of my workarounds has been quiet productive and I'm so happy with it that I want to show the minimum detail, I'll leave the what are you working on thread in peace wink

This project is not purely a game project, but a game visuals workaround. It borns surfing in the cartoony fashion because I love super deformed characters. So the first thing I did was drawing one. I finally chose a knight enclosing the visuals into a fantasy theme, but it could be any other.



I always thought in a top down camera because it is far easier to manage. You can forget about mipmaps, lod stages and splits on sun shadows. Texture resolutions are easier to adjust too.

The main idea is mixing highly contrasted hand painted textures with an oldy goraud lighting and highlight the volumes with SSAO and PSSM shadows.





I wanted to contribute to the super deformed taste with a big camera arc and some tall playground limiters:



Re: the cart before the horse [Re: txesmi] #421565
04/20/13 09:35
04/20/13 09:35
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline OP
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txesmi  Offline OP
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
continue...

and detail maps for the terrain:




Re: the cart before the horse [Re: txesmi] #421566
04/20/13 09:55
04/20/13 09:55
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

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Joined: Jul 2008
Posts: 2,107
Germany
Simply wow...awesome, iam fan of this project. I like the model and the graphic style.

Would be cool to mix this game with great heavy enemys and cartoon blood like seen in metal slug.

Do u make all the models yourself ? The rocks too ? If u sell models someday, please let me know ^^


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: the cart before the horse [Re: rayp] #421567
04/20/13 10:22
04/20/13 10:22
Joined: Apr 2005
Posts: 274
austria
Ascalon Offline
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Ascalon  Offline
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Joined: Apr 2005
Posts: 274
austria
where can i buy it ? wink


my webside : www.ascalon.jimdo.de
Re: the cart before the horse [Re: rayp] #421568
04/20/13 10:31
04/20/13 10:31
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline OP
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txesmi  Offline OP
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
ups sorry, I forgot to mention that all those static models are downloaded placeholders with texture color switches and backed lightmaps by my own, except the grass and the tent that are fully mine, the worst models indeed grin

Re: the cart before the horse [Re: txesmi] #421570
04/20/13 11:12
04/20/13 11:12
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Awesome, you've inspired me to seriously consider this style for my current project.
Love your Tube clips....

Re: the cart before the horse [Re: Nems] #421584
04/20/13 18:56
04/20/13 18:56
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline OP
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txesmi  Offline OP
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Thanks grin

It is the moment to know if I am able to draw assets in one single style. The first try goes to a seamless stone wall texture. Not really fine but it is an aceptable approach.


Re: the cart before the horse [Re: txesmi] #421585
04/20/13 19:06
04/20/13 19:06
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Looks awesome!

May I ask how you calculate the ambient occlusion?
I'm currently using a randomly rotated kernel (normal oriented hemisphere) with 14 samples and a 5 tap filter but the result is still a bit noisy and not that fast... smirk


POTATO-MAN saves the day! - Random
Re: the cart before the horse [Re: Kartoffel] #421599
04/21/13 07:10
04/21/13 07:10
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline OP
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txesmi  Offline OP
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
this ao fake is not a spatial calculation but a screen calculation. Since the polygons depth is in a small range it looks good. The depthmap is in view space.

Code:
// Ambient occlusion
float2 Offset = 0;
float fScale = 9.0f;
float fScaleStep = 1.6f;
float fAmbientOcclusion = 0.6f;
int index = ( ( inTex.x + inTex.y ) * vecViewPort.x ) % 4;
for (int i=0; i<4; i++)
{
	for (int ii = 0; ii < 8; ii++)
	{
		Offset.x = coors[index][ii].x * fScale * vecViewPort.z;
		Offset.y = coors[index][ii].y * fScale * vecViewPort.w;
		Offset.xy += fSunDir.xy * i * 0.002f;
		float fNewDepth = tex2Dlod ( DepthSampler, float4(inTex.xy+Offset.xy,0,0) ).r;
		fAmbientOcclusion += fDepth < fNewDepth ? 0.015625f : -0.015625f;
	}
	fScale *= fScaleStep;
}



I blur the result with a 5x5 cubic gaussian blur in two stages

Re: the cart before the horse [Re: txesmi] #421600
04/21/13 07:48
04/21/13 07:48
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
thanks for the information!


POTATO-MAN saves the day! - Random
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