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Re: Shade-C v0.91 BETA S1 RELEASED
[Re: alibaba]
#421321
04/15/13 13:59
04/15/13 13:59
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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I think some shade-c values are affected by the clip-values and they probably don't update automatically if you change clip_far manually.
POTATO-MAN saves the day! - Random
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Re: Shade-C v0.91 BETA S1 RELEASED
[Re: 3run]
#421374
04/16/13 09:56
04/16/13 09:56
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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thanks, I will check what it knows. trees can be excluded and have a static lightmap until I keep them in non-destructible category. I'm sure finally I will need a deferred renderer to handle my targets: 1000 moving units, 1000 trees and 100 building entities, far camera views. curretnly I can produce acceptable results only with stencil shadows for units and buildings, and lightmap or decal shadows for others...
the standard pssm do not support only self shadows on alpha textures, but creates alpha supoorted shadows on other objects. is it the situation with shade-c 0.91 too?
Last edited by sivan; 04/16/13 09:58.
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Re: Shade-C v0.91 BETA S1 RELEASED
[Re: sivan]
#421375
04/16/13 10:15
04/16/13 10:15
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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the standard pssm do not support only self shadows on alpha textures, but creates alpha supoorted shadows on other objects. is it the situation with shade-c 0.91 too? I far as I remember (it was a long time ago as I've said), it wasn't supporting alpha channel in anyways.
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Re: Shade-C v0.91 BETA S1 RELEASED
[Re: sivan]
#421377
04/16/13 10:52
04/16/13 10:52
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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it's strange.. but I guess I got alpha channel to work as well (they were working from the beginning I guess) One: Two: Damn.. shade-c rocks so much! BoH_Havoc you are the MAN! You know, we all love you! Edit: as you can see, self shadow supports alpha channel as well!
Last edited by 3run; 04/16/13 10:57. Reason: !!!
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