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Re: What are you working on? [Re: Nowherebrain] #420978
04/08/13 00:14
04/08/13 00:14
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
I wear my sunglasses at night smile click to enlarge!




Last edited by HeelX; 04/08/13 00:15.
Re: What are you working on? [Re: HeelX] #420984
04/08/13 06:03
04/08/13 06:03
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Flashed... I like the red carpets -> Acknex style! laugh

Re: What are you working on? [Re: PadMalcom] #420985
04/08/13 06:18
04/08/13 06:18
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
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gri  Offline
Serious User

Joined: Dec 2003
Posts: 1,225
germany

@HeelX
...
So I can so I can
Watch you weave then breathe your story lines grin grin grin


Hey looks nice.....great atmosphere


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: What are you working on? [Re: ratchet] #421098
04/10/13 09:46
04/10/13 09:46
Joined: Jun 2010
Posts: 9
Germany, Bensheim
laci Offline
Newbie
laci  Offline
Newbie

Joined: Jun 2010
Posts: 9
Germany, Bensheim
WortfeeNet is my first Gamestudio program. I have learnt with this lite-c. (It's in A8.)

You can download it from http://wortfee.net/download

This program helps you to learn the most used words in English, German and Hungarian languages.



Re: What are you working on? [Re: laci] #421103
04/10/13 12:48
04/10/13 12:48
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
Laci, nice, I nearly learnt hundreds of German words, but there are a lot of pictures missing frown


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #421131
04/11/13 14:45
04/11/13 14:45
Joined: Apr 2008
Posts: 144
Germany | Niedersachsen (Lower...
Roxas Offline
Member
Roxas  Offline
Member

Joined: Apr 2008
Posts: 144
Germany | Niedersachsen (Lower...
Hey,

Finally I'm able to show something.
I'm still working on my Tactics-RPG-Project. Started to work on the main menu of the game. Almost finished now.

Here's a screenshot of the menu. I'll post a video soon if I feel like it



cheers
Roxas

Re: What are you working on? [Re: Roxas] #421161
04/12/13 09:16
04/12/13 09:16
Joined: Jul 2001
Posts: 6,904
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HeelX Offline
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HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
@Roxas: Nice! Do you plan to add an item preview or something?

Re: What are you working on? [Re: HeelX] #421162
04/12/13 10:10
04/12/13 10:10
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
@HeelX: I like the rendering (/ materials) in your second screenshot very much, looks really nice (except for the bright sky)!


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: What are you working on? [Re: Superku] #421163
04/12/13 11:11
04/12/13 11:11
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
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txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
I'm working on a pipeline i thought it could work fine. It consists on goraud lighting with diffuse based specularity, shadow casting isometric projection and ambient occlusion. Everything deferred and computed in view space.



Re: What are you working on? [Re: Superku] #421165
04/12/13 11:39
04/12/13 11:39
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Originally Posted By: Superku
@HeelX: I like the rendering (/ materials) in your second screenshot very much, looks really nice (except for the bright sky)!
Thanks, but I pass the compliment mainly towards Kartoffel, who did a great job on the lighting equation of the shader.

For the sky, I implemented a small tool to import skyboxes from other free sources of the internet:


I already found a nice dark sky and I am writing a pixelshader atm to change the skybox orientation (changing the pan of the sky entity has no effect for me?).

@txesmi: Nice! What AO-technique are you using?

Last edited by HeelX; 04/12/13 11:39.
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