Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by EternallyCurious. 04/25/24 10:20
Trading Journey
by howardR. 04/24/24 20:04
M1 Oversampling
by Petra. 04/24/24 10:34
Zorro FIX plugin - Experimental
by flink. 04/21/24 07:12
Scripts not found
by juergen_wue. 04/20/24 18:51
zorro 64bit command line support
by 7th_zorro. 04/20/24 10:06
StartWeek not working as it should
by jcl. 04/20/24 08:38
folder management functions
by VoroneTZ. 04/17/24 06:52
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (EternallyCurious, Quad, vicknick), 700 guests, and 7 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Mega_Rod, EternallyCurious, howardR, 11honza11, ccorrea
19048 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Filter Forge #420857
04/04/13 23:10
04/04/13 23:10
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline OP
Expert
bupaje  Offline OP
Expert

Joined: Aug 2002
Posts: 2,692
California, USA
I have been playing with Filter Forge recently and thought I'd share some renderings from filters I have built. FF is a 2D procedural texture generator and also Photoshop plugin. You can see some examples on my blog page and I'll paste a few more below. Not sure if 3DGS users mostly using shaders now or still using textures. FF can export normal and other maps.

I'm still new at this but there are some amazing filters on the site and the new version adds many new features that are pretty exciting.

This first is a 'coral' filter I built - the most complex one I have tried so far.



I got some unusual results in the coral so started messing with greebly type filters





Some of the earlier filters I made (which I have to revisit because they are still noobish) include a filter to generate Photoshop brushes, one to generate crack layers (to use as layers creating my own Photoshop textures).

Here are a couple more ...




Oops, apparently the forum does't like when you post more than a certain number of images so you'll need to visit the site to see the cool stuff. smirk There are filters to generate flames, starfields and planets, all types of terrains, roads, 2.5D landscapes, water, lava, grass, stone walls and floors, steel panels, fences and more. There are also a ton of image filters to apply comic book, or lineart effects etc.

For the geeky scripting is possible though I don't know much about that I am afraid.

Anyway I hadn't posted in a while so here's my random contribution to a question you never asked. wink








Last edited by bupaje; 04/04/13 23:20.

Find me at: |Stormvisions| Twitter|
Re: Filter Forge [Re: bupaje] #420862
04/05/13 07:34
04/05/13 07:34
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Hi Bupaje,

I read your blog once in a while and I think you are doing a great job!

I used the trial of FilterForge 6 years ago and I liked it, but didn't had the time nor the money to buy it.

What is great about FF is that all filters are fully adjustable, you can tweak their controls or use the randomizer to generate thousands of variations. Plus, you can get a normal map for being used with a 3D model - and since everything is generated procedurally, they are super awesome; all the big players like EA use it. Or you can prototype looks for your game easily.

Bupaje, are you using FF in PS or as Standalone Version? What I wonder about is how the filters are programmed, so maybe image filters like Tron 2.0 Legacy can be reverse engineered and translated to a PP effect in Gamestudio.

Last edited by HeelX; 04/05/13 07:35.
Re: Filter Forge [Re: HeelX] #420863
04/05/13 07:48
04/05/13 07:48
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
OMG FilterForge became so frickin' awesome.... must. buy. soon. Damn!

Re: Filter Forge [Re: HeelX] #420866
04/05/13 08:31
04/05/13 08:31
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
grin Spring sale, it's only 199$! wink

Re: Filter Forge [Re: PadMalcom] #420901
04/05/13 19:21
04/05/13 19:21
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline OP
Expert
bupaje  Offline OP
Expert

Joined: Aug 2002
Posts: 2,692
California, USA
You can also knock some more off or even get it free by using the demo version if you create a filter that reaches a certain popularity. You need 3 popular rated filters to get it free but each one you get gets you a percentage off. In addition Beta is out for version 4 and you can also win a copy I believe for discovering unreported bugs - though it's been in beta a few weeks so bugs are disappearing.

Version for allows you to group a series of controls -useful for big filters that might have dozens of components and to reuse certain segments i other filters, it has some sort of looping or recursive compnent and lots of other features that really power it up to a whole new level.

Here's the beta page https://www.filterforge.com/download/beta4/


Find me at: |Stormvisions| Twitter|

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1