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Re: What are you working on? [Re: MasterQ32] #419951
03/17/13 15:28
03/17/13 15:28
Joined: Jul 2001
Posts: 6,904
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HeelX Offline
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HeelX  Offline
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Is the alpha-bitmap in the upper right and the text drawn by awesomium? Does it work with DDS and smooth fading alpha-bitmaps?

Re: What are you working on? [Re: HeelX] #419954
03/17/13 15:43
03/17/13 15:43
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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The text is drawn by gamestudio grin Just some debug information....
I don't think dds is supported (Chrome cannot open it so i think Awesomium won't do it either) and smooth alpha fading should work also...


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #419994
03/18/13 02:44
03/18/13 02:44
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Germany, BW, Stuttgart
Added the first version of a street system:
Streets need a lot more segments (atm this street has about 16 or 20 polys...
Good thing is that the designer will be able to build goodlooking streets in realtime and then save them into a file. This allows a good editing performance and later a good game performance


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #419995
03/18/13 07:15
03/18/13 07:15
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HeelX Offline
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HeelX  Offline
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Originally Posted By: MasterQ32
The text is drawn by gamestudio grin
Could you please try to draw awesomium-text on the camera view, please?

Re: What are you working on? [Re: HeelX] #420012
03/18/13 12:49
03/18/13 12:49
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Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Further improvements for the streets:

@HeelX: Top left corner is text wink


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #420122
03/20/13 09:32
03/20/13 09:32
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Budapest
yesterday I corrected the shade-c 0.90 water shader for 16:9 screens. worthy to add to MapBuilder (I will make a water menu for easy tweaking) laugh
with default pssm and hdr:


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #420123
03/20/13 09:47
03/20/13 09:47
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
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germany
nice !


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: What are you working on? [Re: gri] #420125
03/20/13 10:25
03/20/13 10:25
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

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Germany
Indeed it looks very nice. Whats that for a material on the terrain ? Its not mtl_terraintex3 grin or ?


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
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Re: What are you working on? [Re: rayp] #420126
03/20/13 10:37
03/20/13 10:37
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Budapest
nothing, it is a single skin test terrain, but I normally use a modified terraintex.fx ffe that works with mirror waters too. I use it because it is simple to use with L3DT, and works for any texture quantity, but will replace with a shader, when I find a good solution, maybe the shade-c shader, maybe Heelx's contribution, maybe a custom one (if somebody can make a good one and wants to share it, I'm open to it laugh ). I've never used the terraintex3 shader because it is very limited (and I think currently excluded from 3dgs installation).

Last edited by sivan; 03/20/13 10:39.

Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #420131
03/20/13 11:09
03/20/13 11:09
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Karlsruhe
A single skin with a resolution of what? oO

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