Gamestudio Links
Zorro Links
Newest Posts
folder management functions
by VoroneTZ. 04/16/24 11:18
lookback setting performance issue
by 7th_zorro. 04/16/24 03:08
zorro 64bit command line support
by 7th_zorro. 04/15/24 09:36
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:48
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:46
LPDIRECT3DCUBETEXTUR
E9

by Ayumi. 04/12/24 11:00
Sam Foster Sound | Experienced Game Composer for Hire
by titanicpiano14. 04/11/24 14:56
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
7 registered members (VoroneTZ, 11honza11, ricky_k, Nymphodora, rki, 7th_zorro, Volkovstudio), 433 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
11honza11, ccorrea, sakolin, rajesh7827, juergen_wue
19045 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 275 of 554 1 2 273 274 275 276 277 553 554
Re: What are you working on? [Re: sivan] #418628
02/27/13 16:51
02/27/13 16:51
Joined: Nov 2011
Posts: 274
de
lemming Offline
Member
lemming  Offline
Member

Joined: Nov 2011
Posts: 274
de
Nothing eye catching or awesome, but it makes working with TEXT a bit easier:

COLOURFUL TEXT!
This is how you create it:
Code:
CLTEXT* mytext = cltext_create(_str("[clff0000]Guard: [clffffff]I used to be an [cl2233ff]adventurer [clffffff]like you. Then I took an [cl22ff33]arrow [clffffff]in the knee."), font_create("Arial#18b"), 20, 320, 0);
cltext_show(mytext, 80, 360, 1);



Not finished for now, I miss automatic word wrapping.

Re: What are you working on? [Re: lemming] #418632
02/27/13 17:37
02/27/13 17:37
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
O.o... you forgot the "But"! It's "But then I took ..."


~"I never let school interfere with my education"~
-Mark Twain
Re: What are you working on? [Re: Germanunkol] #418633
02/27/13 17:52
02/27/13 17:52
Joined: Nov 2011
Posts: 274
de
lemming Offline
Member
lemming  Offline
Member

Joined: Nov 2011
Posts: 274
de
Originally Posted By: Germanunkol
O.o... you forgot the "But"! It's "But then I took ..."


http://www.youtube.com/watch?v=dXmPrYEOvM8
No "But".

Re: What are you working on? [Re: lemming] #418637
02/27/13 18:48
02/27/13 18:48
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
Whenever I see our good old guard I want to make a "Monty Python and the Holy Grail" game.


no science involved
Re: What are you working on? [Re: fogman] #418642
02/27/13 19:04
02/27/13 19:04
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
Do u guys know Jabberwoky (or how it was written) ?


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #418645
02/27/13 19:55
02/27/13 19:55
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
@oliver2s
Will you share your merging-code evantually?

Sure it's not THAT hard to do ( - for people who have some experience with the direct use of vertex- and indexbuffer, etc. - )
but if someone has already written a script like this ( and if it's working tongue ) it would be really nice to have it.
And It would save some time for those who need it.


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #418650
02/27/13 20:20
02/27/13 20:20
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
Expert
oliver2s  Offline
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
@Kartoffel: the code is based on the script of EvilSOB: http://www.opserver.de/ubb7/ubbthreads.p...true#Post404092

His script merges two (different) entities. I modified the script to clone a single entity several times and adjust its vertex positions.

You can merge as many meshes as you want at the same time with the directX instruction "D3DXConcatenateMeshes" (see google for more information).

Re: What are you working on? [Re: oliver2s] #418660
02/27/13 21:53
02/27/13 21:53
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
can you also save it as merged or is it necessary to do it again in the game/application on loading the level?


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #418664
02/27/13 22:10
02/27/13 22:10
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Originally Posted By: sivan
can you also save it as merged or is it necessary to do it again in the game/application on loading the level?
It's possible but doing it when loading the level usually is pretty fast.


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #418668
02/27/13 22:37
02/27/13 22:37
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
Expert
oliver2s  Offline
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Originally Posted By: Kartoffel
Originally Posted By: sivan
can you also save it as merged or is it necessary to do it again in the game/application on loading the level?
It's possible but doing it when loading the level usually is pretty fast.


That's right!

Page 275 of 554 1 2 273 274 275 276 277 553 554

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1