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Re: Shade-C v0.91 BETA S1 RELEASED [Re: Kartoffel] #416451
01/31/13 17:07
01/31/13 17:07
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
User
BoH_Havoc  Offline OP
User

Joined: Jun 2004
Posts: 655
to your left
Some news:

1)
Implemented support for transparent objects in the deferred renderer (= objects will react to deferred lights, shadows, etc) for a client. At the moment it only supports 1 Layer of transparency, so if there are 2 windows in the scene, overlapping each other, only the nearest window will be visible. This sounds bad at first, but in practice you won't notice it at first glance. I might extend this to support 3-4 layers in the future.
(Oh and i finally fixed the window textures for the car...)



This still needs a bit of work, as it could be faster and there are small 1 pixel errors sometimes, but all in all it works laugh
This also paves the way for a water renderer which correctly behaves to all the lighting going on


2)
It's that time of the year again: University calls. There won't be much updates from my side for the next 1 1/2 months. I'll try to get kartoffel's hdr (finally!) and transparency finished during that time though.


Shade-C EVO Lite-C Shader Framework
Re: Shade-C v0.91 BETA S1 RELEASED [Re: BoH_Havoc] #416457
01/31/13 17:22
01/31/13 17:22
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
Expert
alibaba  Offline
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
You´re awesome!! laugh


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: Shade-C v0.91 BETA S1 RELEASED [Re: alibaba] #416464
01/31/13 18:09
01/31/13 18:09
Joined: Aug 2005
Posts: 142
Pattensen - Germany
R
REZ Offline
Member
REZ  Offline
Member
R

Joined: Aug 2005
Posts: 142
Pattensen - Germany
looks really cool !!!

Last edited by REZ; 01/31/13 18:09.

R.E.Z. Software Development (TM)
Re: Shade-C v0.91 BETA S1 RELEASED [Re: REZ] #416472
01/31/13 18:44
01/31/13 18:44
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Quote:
I'll try to get kartoffel's hdr (finally!) and transparency finished during that time though.

Is there a way to support real HDRR (floating-point textures as render targets)?
I'm asking 'cause I'm currently working (actually it's finished now) on a high quality bloom with HDRR support.


POTATO-MAN saves the day! - Random
Re: Shade-C v0.91 BETA S1 RELEASED [Re: alibaba] #416482
01/31/13 19:42
01/31/13 19:42
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
very cool... although that is an awfully well polished pallet ya got there wink

Re: Shade-C v0.91 BETA S1 RELEASED [Re: lostclimate] #416496
01/31/13 22:01
01/31/13 22:01
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
There won't be much updates from my side for the next 1 1/2 months

No idea to make it public for some parts and some expert shaders to work on it ?

Re: Shade-C v0.91 BETA S1 RELEASED [Re: ratchet] #418268
02/22/13 21:05
02/22/13 21:05
Joined: Aug 2005
Posts: 512
Bayern
Schmerzmittel Offline
User
Schmerzmittel  Offline
User

Joined: Aug 2005
Posts: 512
Bayern
Hi there,

its a long time since i was here. One question. Is there a manual for Shade-C Evo like for the shade-c 0.91 Beta? (I have not worked with it for several years.)

BTW: Great work Havoc!

Schmerzmittel


EDIT Sagt:
Hm...i get error messages if i run the examples of shade-c. If i define SC_A7 i get message that a error is in line 1103 from sc_lights.c. pssm_splitdist' undeclared identifier

What does it mean? I run A7 Commercial 7.86.6
I really want to use the new Shade c

Last edited by Schmerzmittel; 02/22/13 22:20.

A7 Com V7.80
Re: Shade-C v0.91 BETA S1 RELEASED [Re: Schmerzmittel] #418480
02/25/13 09:57
02/25/13 09:57

C
chris_oat
Unregistered
chris_oat
Unregistered
C



Originally Posted By: Schmerzmittel

One question. Is there a manual for Shade-C Evo like for the shade-c 0.91 Beta? (I have not worked with it for several years.)

No. Havoc wrote the first 2 Chapters in the wiki but thats it so far.

Originally Posted By: Schmerzmittel

Hm...i get error messages if i run the examples of shade-c. If i define SC_A7 i get message that a error is in line 1103 from sc_lights.c. pssm_splitdist' undeclared identifier

What does it mean? I run A7 Commercial 7.86.6
I really want to use the new Shade c

that is because Hacoc, cant blame him, does not focus soo much on the A7 support as i thought im the only one useing A7 and Shade-C laugh
fast fix for the problem would be to just comment the line out and run it. It does work after that without visual errors as far as i could tell.

Re: Shade-C v0.91 BETA S1 RELEASED [Re: ] #418559
02/26/13 17:57
02/26/13 17:57
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Is there a way to get shadows for point lights (moving one as well)? Using:
Quote:
SC_LIGHT_P | SC_LIGHT_SHADOW
Doesn't work. BTW, I would like to be able to make all this kind of lines:
Code:
sc_light_create(vector(my.x, my.y, my.z), 250, vector(my.skill1,my.skill2,my.skill3), SC_LIGHT_P | SC_LIGHT_SHADOW, vector(my.pan, my.tilt, my.roll), my.skill5);

Shorter. So they look maybe like this:
Code:
sc_light_create(my.x, 250, my.skill1, SC_LIGHT_P | SC_LIGHT_PROJECTION, my.pan, my.skill5);

But this won't work as well, will lead to compiler error (wrong parameters).


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Re: Shade-C v0.91 BETA S1 RELEASED [Re: 3run] #418563
02/26/13 19:08
02/26/13 19:08
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
Expert
Uhrwerk  Offline
Expert

Joined: Jan 2002
Posts: 4,225
Germany / Essen
Code:
sc_light_create(&(my.x), 250,&(my.skill1), SC_LIGHT_P | SC_LIGHT_PROJECTION,&(my.pan), my.skill5);


should do the trick.


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