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Re: What are you working on?
[Re: Kartoffel]
#418240
02/22/13 13:29
02/22/13 13:29
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Joined: Jun 2001
Posts: 1,004 Dossenbach
nfs42
Serious User
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Serious User
Joined: Jun 2001
Posts: 1,004
Dossenbach
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it's not that easy to follow an interesting project in this big topic. @all: please open a new topic for a project you're actively working on. it's also much better for newbies to see this community is active @Ch40zzC0d3r: if you wish I could release the library for free please, do it
Andreas GSTools - Home of GSTScript 0.9.8: lua scripting for A6/7/8 GSTNet 0.7.9.20: network plugin for A6/7/8 GSTsqlite 1.3.7: sql database plugin for A6/7/8 3DGS Codebase: 57 snippets || 3DGS Downloads: 248 files
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Re: What are you working on?
[Re: HeelX]
#418250
02/22/13 16:08
02/22/13 16:08
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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Looks very good, HeelX I think the realtime-rendered scene won't look worse than this, except for the shadows and ambient occlusion. (not saying that the rendered screen looks bad in any way!)
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: Kartoffel]
#418310
02/23/13 14:10
02/23/13 14:10
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Joined: Jul 2010
Posts: 283 Germany
jenGs
Member
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Member
Joined: Jul 2010
Posts: 283
Germany
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Hallo, I created a plugin for the full usage of the libnoise library. Why? because I was sick of that programs like worldbuilder or other procedural heightmap generators cost money, when there is a realy powerfull library out there that can do all the stuff.
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Re: What are you working on?
[Re: jenGs]
#418379
02/24/13 12:33
02/24/13 12:33
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Joined: Sep 2006
Posts: 292
Mythran
Member
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Member
Joined: Sep 2006
Posts: 292
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Please share your reviews. WIP
Last edited by Mythran; 02/24/13 12:35.
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