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Re: What are you working on? [Re: HeelX] #417985
02/20/13 02:46
02/20/13 02:46
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
@HeelX: Looks really interesting!

This weekend i read something about OpenCL and wanted to try some stuff. Here is the result:
Realtime GPU Raytracing


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #418003
02/20/13 09:47
02/20/13 09:47
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Originally Posted By: MasterQ32
Realtime GPU Raytracing
At what speed (fps)? wink

Re: What are you working on? [Re: HeelX] #418010
02/20/13 10:57
02/20/13 10:57
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Joined: Mar 2006
Posts: 2,252
>700

Re: What are you working on? [Re: Hummel] #418012
02/20/13 11:02
02/20/13 11:02
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
atm it's about 100 FPS, but completly unoptimized and stuff


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #418059
02/20/13 15:37
02/20/13 15:37
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Joined: Mar 2006
Posts: 2,252
How many rays per pixel?

Re: What are you working on? [Re: Hummel] #418063
02/20/13 15:56
02/20/13 15:56
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
in the picture one, in my current implementation 2

but i just tried to create the raytracer as a stable base for my pathtracer.
maybe it won't be realtime but for sure it will be way faster than the current CPU implementation.


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #418086
02/20/13 23:32
02/20/13 23:32
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
700 ms rendertime, global illumination, renderdepth of 10, 20 samples per pixel


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #418087
02/21/13 00:33
02/21/13 00:33
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
okay, small update:
renderdepth 10, 5000 samples per pixel



Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #418177
02/21/13 19:07
02/21/13 19:07
Joined: Jan 2003
Posts: 4,305
Damocles Offline
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Damocles  Offline
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Joined: Jan 2003
Posts: 4,305
Arising is a classic RTS.

I`ve created it some years ago for JavaME mobiles phone, but never managed to finish it.
So here is a port to standard Java.

It does not have all missions integrated. (I could do that if i find the time)

here the applet version:
http://rtsmaker.com/arisingApplet.html

and the standalone jar: http://rtsmaker.com/arising.jar  (720kb)

and a very nicely edited webpage: http://rtsmaker.com/








I will work a bit more on the controls and implement sound-fx.
Until now it has still more of an alpha status.

Technical info:  it uses plain normal Java2D, with some wrappers for the original JavaME code.
Most of the work was to move it from keypad controls to mouse+keyboard.

Most of the graphics (terrain, units) where made in WED cool and then rendered isometrically and with
shadows + some GIMP editing. Was somehow the quickest way for me to make them.

The first missions are unlocked, and (since there is not save feature) the others can be restarted with
a "secret" levelcode you can look up when finishing a mission. (so 1990)

I appreciate you posting any annoying bugs and issues you find.

regards,
Damocles

Re: What are you working on? [Re: Damocles] #418215
02/22/13 09:31
02/22/13 09:31
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
nice rts game, just did a short trial.
the applet is flickering when I have to scroll up/down because of my 1366x768 resolution.


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