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Re: What are you working on?
[Re: HeelX]
#417161
02/09/13 12:41
02/09/13 12:41
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Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
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OP
Expert
Joined: Apr 2008
Posts: 2,488
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[Troll mode on]@HeelX : I don't see any difference between the two pictures ! Again to annoy you on reflections : It is justified to spend so much time on some mirror effect that works already specially for a retro game And people won't stare at screen looking if the reflection are good or not, they will be in the fire of the action [Troll mode off]
Last edited by ratchet; 02/09/13 12:41.
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Re: What are you working on?
[Re: ratchet]
#417164
02/09/13 13:39
02/09/13 13:39
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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It is justified to spend so much time on some mirror effect that works already specially for a retro game. And people won't stare at screen looking if the reflection are good or not, they will be in the fire of the action I think that should be of Error's concern but in general, it depends. If you only have one or two rooms in your game where you have realtime floor reflections, you can go away with a cheap trick, but if your game relies on such a feature, you should invest time in it. If they are done right, reflections can add a subtle degree of "polishness" to your game. It is certainly no great feature which promotes your game, but it is in general a pleasure for your eyes. That is why you wash your hair, add some perfume and put on some nice clothes when you go out on a date - even if you are handsome, this extra polish will make you more attractive to your girl's eyes and other senses. Subtle polish is always attractive - to gamers and the opposite sex as well
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Re: What are you working on?
[Re: ratchet]
#417179
02/09/13 17:19
02/09/13 17:19
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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It's hardly an ideal solution, though - the bigger problem I see is that for different tile heights, I *should* have different views, right? But I don't want the scene to render five times in the worst case. So that's an unsolved problem right there You could disable the reflections on older hardware and use screen space reflections on PS3.0 graphics cards to support an unlimited number of different tile heights respectively reflections on those.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: What are you working on?
[Re: HeelX]
#417245
02/10/13 20:03
02/10/13 20:03
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Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
Expert
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Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
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oh your right, my answer is totally unclear i think Dungeon Deities looks way better than the stuff ratchet posted i'm just finished by the end of "The Walking Dead". This game has a fuckin awesome storyline!
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