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Re: Shade-C v0.91 BETA S1 RELEASED
[Re: Kartoffel]
#416451
01/31/13 17:07
01/31/13 17:07
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Joined: Jun 2004
Posts: 655 to your left
BoH_Havoc
OP
User
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OP
User
Joined: Jun 2004
Posts: 655
to your left
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Some news: 1) Implemented support for transparent objects in the deferred renderer (= objects will react to deferred lights, shadows, etc) for a client. At the moment it only supports 1 Layer of transparency, so if there are 2 windows in the scene, overlapping each other, only the nearest window will be visible. This sounds bad at first, but in practice you won't notice it at first glance. I might extend this to support 3-4 layers in the future. (Oh and i finally fixed the window textures for the car...) This still needs a bit of work, as it could be faster and there are small 1 pixel errors sometimes, but all in all it works This also paves the way for a water renderer which correctly behaves to all the lighting going on 2) It's that time of the year again: University calls. There won't be much updates from my side for the next 1 1/2 months. I'll try to get kartoffel's hdr (finally!) and transparency finished during that time though.
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Re: Shade-C v0.91 BETA S1 RELEASED
[Re: REZ]
#416472
01/31/13 18:44
01/31/13 18:44
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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I'll try to get kartoffel's hdr (finally!) and transparency finished during that time though. Is there a way to support real HDRR (floating-point textures as render targets)? I'm asking 'cause I'm currently working (actually it's finished now) on a high quality bloom with HDRR support.
POTATO-MAN saves the day! - Random
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Re: Shade-C v0.91 BETA S1 RELEASED
[Re: ratchet]
#418268
02/22/13 21:05
02/22/13 21:05
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Joined: Aug 2005
Posts: 512 Bayern
Schmerzmittel
User
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User
Joined: Aug 2005
Posts: 512
Bayern
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Hi there,
its a long time since i was here. One question. Is there a manual for Shade-C Evo like for the shade-c 0.91 Beta? (I have not worked with it for several years.)
BTW: Great work Havoc!
Schmerzmittel
EDIT Sagt: Hm...i get error messages if i run the examples of shade-c. If i define SC_A7 i get message that a error is in line 1103 from sc_lights.c. pssm_splitdist' undeclared identifier
What does it mean? I run A7 Commercial 7.86.6 I really want to use the new Shade c
Last edited by Schmerzmittel; 02/22/13 22:20.
A7 Com V7.80
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Re: Shade-C v0.91 BETA S1 RELEASED
[Re: Schmerzmittel]
#418480
02/25/13 09:57
02/25/13 09:57
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chris_oat
Unregistered
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chris_oat
Unregistered
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One question. Is there a manual for Shade-C Evo like for the shade-c 0.91 Beta? (I have not worked with it for several years.)
No. Havoc wrote the first 2 Chapters in the wiki but thats it so far. Hm...i get error messages if i run the examples of shade-c. If i define SC_A7 i get message that a error is in line 1103 from sc_lights.c. pssm_splitdist' undeclared identifier
What does it mean? I run A7 Commercial 7.86.6 I really want to use the new Shade c
that is because Hacoc, cant blame him, does not focus soo much on the A7 support as i thought im the only one useing A7 and Shade-C fast fix for the problem would be to just comment the line out and run it. It does work after that without visual errors as far as i could tell.
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Re: Shade-C v0.91 BETA S1 RELEASED
[Re: ]
#418559
02/26/13 17:57
02/26/13 17:57
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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Is there a way to get shadows for point lights (moving one as well)? Using: SC_LIGHT_P | SC_LIGHT_SHADOW Doesn't work. BTW, I would like to be able to make all this kind of lines:
sc_light_create(vector(my.x, my.y, my.z), 250, vector(my.skill1,my.skill2,my.skill3), SC_LIGHT_P | SC_LIGHT_SHADOW, vector(my.pan, my.tilt, my.roll), my.skill5);
Shorter. So they look maybe like this:
sc_light_create(my.x, 250, my.skill1, SC_LIGHT_P | SC_LIGHT_PROJECTION, my.pan, my.skill5);
But this won't work as well, will lead to compiler error (wrong parameters).
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Re: Shade-C v0.91 BETA S1 RELEASED
[Re: 3run]
#418563
02/26/13 19:08
02/26/13 19:08
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
Expert
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Expert
Joined: Jan 2002
Posts: 4,225
Germany / Essen
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sc_light_create(&(my.x), 250,&(my.skill1), SC_LIGHT_P | SC_LIGHT_PROJECTION,&(my.pan), my.skill5);
should do the trick.
Always learn from history, to be sure you make the same mistakes again...
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