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Re: What are you working on? [Re: MasterQ32] #416200
01/29/13 00:22
01/29/13 00:22
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mk_1 Offline

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Nice work.
I believe you're using Euclidian distance. How do you handle your open list? Can you auto-fill your level with nodes?


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Re: What are you working on? [Re: mk_1] #416201
01/29/13 00:35
01/29/13 00:35
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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first one: no idea
second one: same as first, just used the AStar lib linked in the post with the image
Third: Nope i don't want to do this (because most of the tiles have special passways and stuff, you need to configure special arcs between nodes to be active or inactive (because of doors or such things)

also the whole game+editor is written in C#


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Re: What are you working on? [Re: MasterQ32] #416216
01/29/13 08:15
01/29/13 08:15
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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...so basically it is not a gamestudio project grin


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #416217
01/29/13 08:42
01/29/13 08:42
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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It's like Dungeon Dities, Error104 uses a PHP editor but the games is with 3DGS.
I could also make tools under other languages to make some file containing game stuff to load under 3DGS.
For a 3D tile level editor this is in what i thaught also, lot more easy to make in C# and with a vry simple to use 3D engine.

Re: What are you working on? [Re: sivan] #416225
01/29/13 12:44
01/29/13 12:44
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Germany, BW, Stuttgart
MasterQ32 Offline
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Originally Posted By: sivan
...so basically it is not a gamestudio project grin

It is a 100% Gamestudio project. I'm just not coding in Lite-C


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Re: What are you working on? [Re: MasterQ32] #416227
01/29/13 13:06
01/29/13 13:06
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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okay sorry


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #416243
01/29/13 17:07
01/29/13 17:07
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

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Was bored today and made a screensaver with some monster fishes (models not made by me of course). They swim around and attack/kill each other grin . For the ocean movement i took shade-c heathaze effect.



http://youtu.be/uZOOynWtsnc

edit: blending works now ( video is without blending )

Last edited by rayp; 01/29/13 18:39.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
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Re: What are you working on? [Re: rayp] #416289
01/30/13 08:58
01/30/13 08:58
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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Not from me, just a news and it's a WIP about a 3DGS game laugh

SuperCan 2 gameplay
SuperCan 2 gameplay 2


What i can say is that they have some great 3D textures and models, that's what makes great the game before shaders.
The level design is good with diversified themes, but not outstanding.

Re: What are you working on? [Re: ratchet] #416295
01/30/13 09:43
01/30/13 09:43
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Posts: 3,150
Budapest
sivan Offline
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imo they put huge-huge amount of professional 3d art into the game, concentrating on all details: models, animations, background, menus, cutscenes, sounds, talks, effects, textures etc. the levels are very different, so each of them requires long design time, not just reorganization of a similar environment to get a new one. it includes a couple of game play type, so probably it's fun to play. I really don't know why they don't make an english version...


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #416296
01/30/13 09:47
01/30/13 09:47
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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Yes, you must be right about pro 3D assets, and perhaps they baught custom made models from freelance 3D artists also.
For english version perhaps it's a matter or rights caus it uses some Marvel license in that country, fro other country the rights are not perhaps allowed or costs more ?
Their game is not based on some animation movie also ?


Last edited by ratchet; 01/30/13 09:48.
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