Gamestudio Links
Zorro Links
Newest Posts
Trading Journey
by howardR. 04/28/24 09:55
basik85278
by basik85278. 04/28/24 08:56
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Help with plotting multiple ZigZag
by M_D. 04/26/24 20:03
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
M1 Oversampling
by jcl. 04/26/24 11:12
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
Eigenwerbung
by jcl. 04/26/24 11:08
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
0 registered members (), 744 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
wandaluciaia, Mega_Rod, EternallyCurious, howardR, 11honza11
19049 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 4 of 4 1 2 3 4
Re: A8 Postprocessing Shaders + Framework 0.06 [Re: Uhrwerk] #414679
01/06/13 15:13
01/06/13 15:13
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
Thanks again for the new update, very nice effect!
It's only me, or the mode = stream use a very high cpu's performance and was running at ~95%?


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: A8 Postprocessing Shaders + Framework 0.06 [Re: rojart] #414680
01/06/13 15:18
01/06/13 15:18
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Originally Posted By: rojart
Thanks again for the new update, very nice effect!
It's only me, or the mode = stream use a very high cpu's performance and was running at ~95%?

I didn't look through the code, yet but maybe there's no frame-limitation.


POTATO-MAN saves the day! - Random
Re: A8 Postprocessing Shaders + Framework 0.06 [Re: Kartoffel] #414682
01/06/13 15:40
01/06/13 15:40
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline OP
Senior Expert
HeelX  Offline OP
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
@Uhrwerk: Thanks, very much appreciated smile

@rojart: I dunno, I just create a bitmap and stream the file onto it; the fps is limited to 60 fps. Nothing special.

Re: A8 Postprocessing Shaders + Framework 0.07 [Re: HeelX] #415842
01/24/13 15:50
01/24/13 15:50
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline OP
Senior Expert
HeelX  Offline OP
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Added a Cathode Ray Tube (CRT) effect, it renders the screen as if it were displayed on an old fashioned monitor or Television. Modes: scanlines, dot'n'bloom, RGB bars, Magenta/Green bars and RGB triad. It is completely procedural and doesn't need any textures. The image shader was updated, too, you can now move the image as well. All demos support now the possibilty to hide the demo info on the space-key and on 0 you can reset the parameters of the shader.

Cathode Ray Tube (CRT) effect:


download
a8-ppsf-0.07-20130124.rar (~12,93 MB; MIT-license)

Have fun!
-Christian

Last edited by HeelX; 01/24/13 15:51.
Re: A8 Postprocessing Shaders + Framework 0.07 [Re: HeelX] #416431
01/31/13 13:28
01/31/13 13:28
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
Awesome, now is time to remake my Vaders retro game with your pp CRT shader. Thanks again!

Originally Posted By: HeelX
@rojart: I dunno, I just create a bitmap and stream the file onto it; the fps is limited to 60 fps. Nothing special.

Strange, because if I switch to the stream mode, my cpu performance rises up from ~50% to ~90%, check the pictures.




Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: A8 Postprocessing Shaders + Framework 0.07 [Re: rojart] #416434
01/31/13 13:57
01/31/13 13:57
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline OP
Senior Expert
HeelX  Offline OP
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Originally Posted By: rojart
strange, because if I switch to the stream mode, my cpu performance rises up from ~50% to ~90%, check the pictures.


I can't do anything about this, sorry... And maybe it is a strange combination between the high framerate and the syncing between Gamestudio and the media_play-stream, because I use the streamed texture in the shader.

Page 4 of 4 1 2 3 4

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1