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Re: What are you working on? [Re: MasterQ32] #415489
01/19/13 14:44
01/19/13 14:44
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
@MasterQ32 what exactly is this? a level editor?


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #415490
01/19/13 15:05
01/19/13 15:05
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
It will be some kind of splinter cell game, but not exactly. The idea is more complex than just a stealth shooter


Visit my site: www.masterq32.de
Re: What are you working on? [Re: Kartoffel] #415496
01/19/13 16:06
01/19/13 16:06
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
Originally Posted By: Kartoffel
HeelX maybe you'd like to use the tonemapping in your shader framework? I'd give you the code wink


Yeah, that would be great!

Re: What are you working on? [Re: HeelX] #415501
01/19/13 17:06
01/19/13 17:06
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Posts: 2,210
Bavaria, Germany
Ok I'll optimize it a bit and send you a pm laugh


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #415542
01/20/13 01:01
01/20/13 01:01
Joined: Jul 2001
Posts: 4,801
netherlands
Realspawn Offline

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Realspawn  Offline

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Joined: Jul 2001
Posts: 4,801
netherlands
Working on a new game idea and just figured out the physics to make a dice roll. (well it not rolls realy but hey it works for now)

http://www.youtube.com/watch?v=uc-KRag4tfI&feature=youtu.be


Find all my tutorials & Workshops at : www.rp-interactive.nl

Creativity starts in the brain
Re: What are you working on? [Re: Realspawn] #415551
01/20/13 12:27
01/20/13 12:27
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
pssm settings panel is added next to sky-sun-fog-camera-lod panel (in MapBuilder), and a hotkey to switch on/off pssm shadows any time:



Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #415553
01/20/13 12:39
01/20/13 12:39
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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I like the fog effect, add a good ambiance laugh
I thought, you could do some "Cannon Fodder" style game instead with some RPG elements ?
(less characters at screen etc ... )

------
Quick basic corridor concept :



Last edited by ratchet; 01/20/13 15:12.
Re: What are you working on? [Re: ratchet] #415593
01/20/13 21:53
01/20/13 21:53
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
it's just a default scene with default settings and with a few test objects...
I don't really like action games controlling a few squads, after a few missions I get bored. but I won't have problems with a few hundred units, especially because when my game will be ready, pc-s are going to be much faster than now grin


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #415638
01/21/13 15:53
01/21/13 15:53
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
further minor editor improvement (beside some others), load/clear material effect for easy integration of own simple ffe-s or shaders (but later I have to change the material management to be more flexible):



Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #415656
01/21/13 22:17
01/21/13 22:17
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
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Error014  Offline
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Joined: Jul 2002
Posts: 3,208
Germany
Thanks for the feedback, guys! You were definitely right, it was too dark.
I was unable to get a better feel working without resorting to shaders. So now I'm a little more flexible, AND have to offer a new option in the menu screens. GOSH.

Anyway, I'm still struggling a little with the night-settings. I assume this is still too dark, though I found it perfectly playable. Then again, I've been playing this game for a while now, so perhaps I'm not the best judge of that.



Here are two other settings. Here's a fire dungeon:



And here's an evil dungeon. Everyone knows that violet is the most evil color.





@Superku,
thanks also for the gradient feedback!
I'm planning on trying to use simple skycubes (also mostly gradients, I suppose, but we'll see) now. laugh
I'll have to create a mockup or two to see your ambilight-idea in action, but I'll keep that in mind!

@Hummel,
Yeah, I wanted to try ground fog anyhow. I'll post a shot when I get around to adding that!

@Joozey,
Thanks! I am not using draw_obj at all right now, but I plan on using it for the bright spots that mark room exits, entrances and the golden treasure chest.


Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
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