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Re: What are you working on?
[Re: sivan]
#415352
01/17/13 16:52
01/17/13 16:52
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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nice to see the progress, sivan it seems to be a good alternative of pssm shadows for slower pcs. Talking about performance I really reccomend you to work on the script / unit-management! 610 functions running at the same time are clearly too much. So before adjusting the balance between graphics and performance to get as much fps as possible you should optimize your code. That would result in better performance without worse quality
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: Kartoffel]
#415355
01/17/13 17:11
01/17/13 17:11
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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thanks, of course, it is also under development, I'm just cutting up my spaghetti, and making it much more modular, then I'll be able to decrease loop quantity as it was recommended by others too. only group and map updates are optimized. I simply had no enough time for it because of my job, and had only time to play with some graphics performance optimization solutions (few-minute-long modifications and tests). moreover, I also have to redesign my entity and database structure to be more flexible, which is still in brainstorming phase. the current system is a bit rigid and okay only for a simple RTS battle game, not for an age of empires 2 like RTS.
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Re: What are you working on?
[Re: Kartoffel]
#415356
01/17/13 17:13
01/17/13 17:13
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Joined: Apr 2008
Posts: 2,488
ratchet
OP
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OP
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Joined: Apr 2008
Posts: 2,488
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@RealSpawn : i like a lot your simple and ready to use Template, ideal for quick level test, or to begin some FPS base game before improving it !
@Sivan: I would want to say : go for C++. Just Call 3DGS renderer and level loader ! An better why not C++ plugin : Call to Direct X hardware animation handling as you don't have the pro version.
And yes animated sprite for soldiers indeed on far distances ! It's only some quad , incredibly less CPU or GPU than a real animated mesh (even if low poly).
Last edited by ratchet; 01/17/13 17:20.
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Re: What are you working on?
[Re: ratchet]
#415368
01/17/13 19:54
01/17/13 19:54
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
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X
Joined: Jul 2008
Posts: 2,107
Germany
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it was a joke of mine. http://www.rp-interactive.nl/ws/wshops.htmlHostet on realspawns server have fun Edit: Its not really a template, its more a how to get startet for fps and some basic stuff.
Last edited by rayp; 01/17/13 19:56.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: What are you working on?
[Re: HeelX]
#415384
01/17/13 22:54
01/17/13 22:54
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Joined: Jul 2001
Posts: 4,801 netherlands
Realspawn
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Expert
Joined: Jul 2001
Posts: 4,801
netherlands
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@ratchet i am tweaking the last few things. it will be soon online as it holds all the basics with simple code to use and study. @rayp I got the joke but you know me, i always want a few extra's to make it more appealing so i made some crater sprites and some simple explosions. Put my own cool picture in it have ammo number and health pickup and real bullets working elevator and gates so all to create a very simple shooter and learn from it
Last edited by Realspawn; 01/17/13 22:59.
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Re: What are you working on?
[Re: Realspawn]
#415387
01/17/13 23:47
01/17/13 23:47
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Joined: Jul 2002
Posts: 3,208 Germany
Error014
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Expert
Joined: Jul 2002
Posts: 3,208
Germany
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Changing material settings and coding some ambient and athmospherical switches to increase the athmosphere of a level. But now I'm too close to see if I'm making progress or not. I'm grateful for any feedback and suggestions! Keep in mind that I'm interested in suggestions for all kind of settings, not only for a forest at night! Top: Before Bottom: After. I guess it might be too dark already. Augh. EDIT: Second shot: I'm also having some slight trouble with draw_obj, but the bigger problem is using PP-effects on a camera-view when camera.bg is set to a transparent value - it goes insane there. Has anyone encountered that problem before?
Perhaps this post will get me points for originality at least.
Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
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