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Re: What are you working on?
[Re: sivan]
#414695
01/06/13 18:08
01/06/13 18:08
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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You might want to implement flocking behaviour around the leader to strip most pathfinding away from the sheeples.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: What are you working on?
[Re: WretchedSid]
#414723
01/07/13 08:01
01/07/13 08:01
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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it is implemented. but I found a bug in my script. the getpath calls are limited by proc_status , but it does not work as expected. now I use a global counter that shows the exact result. if limited to 25/frame, tha 25-30ms drops to 15ms. but it requires a priority value based queue to handle well whuch unit can start a getpath and which cannot.
Last edited by sivan; 01/07/13 08:04.
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Re: What are you working on?
[Re: Superku]
#414830
01/08/13 18:10
01/08/13 18:10
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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Joozey, the two planets on the left could do with more distortion of the texture. Have you checked out the gimp Planet tutorial? http://mygimptutorial.com/the-ultimate-gimp-planet-tutorialI found it to be pretty awesome, the results are great and it's quick and easy. I used it to make all planets in the background of our site: (They change once every month.) http://csis-game.net/
Last edited by Germanunkol; 01/08/13 18:13.
~"I never let school interfere with my education"~ -Mark Twain
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Re: What are you working on?
[Re: Germanunkol]
#414840
01/08/13 22:11
01/08/13 22:11
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Last edited by rvL_eXile; 01/09/13 04:57.
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: What are you working on?
[Re: rvL_eXile]
#414850
01/09/13 08:50
01/09/13 08:50
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
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Looks awesome. only the air conditioner looks a little smaller in proportions compared to windows and such.
3333333333
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Re: What are you working on?
[Re: Quad]
#414853
01/09/13 09:26
01/09/13 09:26
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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further testing: without pssm, 600 moving units results in 30-35 fps, depending on camera position (it would be 13-15 fps with pssm): so I modified the pssm shadow function not to process far shadows, and together with reset/set SHADOW flag of units based on their camera distance resulted in a minor improvement (3-6 fps): as I realized, the displayed milliseconds do not show exact values when pssm shadows are used. if I calculate the fps from them, it should be much higher. but there are significant differences in polygons per sec, and in the quantitiy of visible entities and triangles. I don't really understand why time_client+time_server values are increased when pssm applied... I should learn a bit of optimization. but meanwhile I started to deal with code clearing/optimization of the unit and group update loops.
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Re: What are you working on?
[Re: sivan]
#414894
01/09/13 22:03
01/09/13 22:03
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Feedback? regards Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: What are you working on?
[Re: Schloder87]
#414899
01/10/13 00:26
01/10/13 00:26
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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5* 512² Textures / 3* 1024² textures (have to merge it to two texture files) / no Normalmaps yet, will be made at least 9068 Tris Wireframe / AO bake Screen:
Last edited by rvL_eXile; 01/10/13 00:55.
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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