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hang man #411096
11/13/12 06:43
11/13/12 06:43
Joined: Feb 2010
Posts: 886
Random Offline OP
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Random  Offline OP
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Greetings.

I was just wondering, how I can create a rope with physX.

I want to create a body, who suddenly falls from the roof, hanging on a rope.

Like this:



Re: hang man [Re: Random] #411097
11/13/12 08:08
11/13/12 08:08
Joined: Feb 2010
Posts: 320
TANA/Madagascar
3dgs_snake Offline
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3dgs_snake  Offline
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You can create a (fake) rope using ball joints

Re: hang man [Re: 3dgs_snake] #411133
11/13/12 15:31
11/13/12 15:31
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Roughly, how would it look like? I never worked with joints before (in PhysX)



Re: hang man [Re: Random] #411134
11/13/12 15:34
11/13/12 15:34
Joined: Feb 2010
Posts: 320
TANA/Madagascar
3dgs_snake Offline
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I will try to create an example if I hanve enough time.

Re: hang man [Re: Random] #411156
11/13/12 19:36
11/13/12 19:36
Joined: Oct 2004
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Lgh
rojart Offline
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rojart  Offline
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Lgh
Originally Posted By: Random
Greetings.

I was just wondering, how I can create a rope with physX.

I want to create a body, who suddenly falls from the roof, hanging on a rope.

Maybe PH_ROPE joint is what you need?


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: hang man [Re: rojart] #411162
11/13/12 20:16
11/13/12 20:16
Joined: Oct 2011
Posts: 1,082
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Ch40zzC0d3r Offline
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Joined: Oct 2011
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Originally Posted By: rojart
Originally Posted By: Random
Greetings.

I was just wondering, how I can create a rope with physX.

I want to create a body, who suddenly falls from the roof, hanging on a rope.

Maybe PH_ROPE joint is what you need?


Yeah not that hard...
The hard thing is the ragdoll, I finally finished mine but it looks ugly sometimes frown

Re: hang man [Re: Ch40zzC0d3r] #411197
11/14/12 06:21
11/14/12 06:21
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
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Originally Posted By: Ch40zzC0d3r
Yeah not that hard...
The hard thing is the ragdoll, I finally finished mine but it looks ugly sometimes frown

Not tested yet, but try my ragdoll example from aum100.


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: hang man [Re: rojart] #411221
11/14/12 14:16
11/14/12 14:16
Joined: Oct 2011
Posts: 1,082
Germany
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Ch40zzC0d3r Offline
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Originally Posted By: rojart
Not tested yet, but try my ragdoll example from aum100.

Im using it half-a-code IDK why it is so ugly^^ I should make a vid to show you my game anyway since I dont have any new Ideas smirk

Re: hang man [Re: Ch40zzC0d3r] #411229
11/14/12 15:44
11/14/12 15:44
Joined: Feb 2010
Posts: 886
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Thank you very much for your ideas and advices.
I don`t remember a ragdoll source in aum100.



Re: hang man [Re: Random] #414669
01/06/13 13:54
01/06/13 13:54
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
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rojart  Offline
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Posts: 900
Lgh
I had completely forgotten, for the rope effect, you can also use the new feature pXent_cloth.


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P

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