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Re: A8 Postprocessing Shaders + Framework [Re: HeelX] #414150
12/24/12 01:27
12/24/12 01:27
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
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rojart  Offline
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Lgh
Thanks, will be very helpful.

ppMath.c seems to be useless?


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: A8 Postprocessing Shaders + Framework [Re: rojart] #414152
12/24/12 02:12
12/24/12 02:12
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline OP
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HeelX  Offline OP
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Originally Posted By: rojart
ppMath.c seems to be useless?


Ah, yes. Thanks for the hint. Will be removed with the next shader.

Re: A8 Postprocessing Shaders + Framework [Re: HeelX] #414153
12/24/12 08:58
12/24/12 08:58
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Posts: 1,993
Karlsruhe
That even is a feature that AAA-Engines still advertise currently, it looks really good!

Re: A8 Postprocessing Shaders + Framework [Re: PadMalcom] #414155
12/24/12 10:39
12/24/12 10:39
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Posts: 3,150
Budapest
great to have a pp effect to transform colours colder or warmer, this way my levels have a more integrated appearance, many thanks, I really need it, and merry Xmas!


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: A8 Postprocessing Shaders + Framework 0.06 (2013-01-06) [Re: sivan] #414634
01/06/13 00:56
01/06/13 00:56
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HeelX Offline OP
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I added a Film Grain effect. It supports different approaches used in digital photography, films and games. Except simple noise, almost all modes base upon actual film grain samples, as a texture or a video stream. Following is a screenshot, which hardly captures the effect - you have to run the demo in order to recognize the differences; the download is in the first post of this thread.

Film Grain effect:


The first mode is procedural and calculates for each pixel random noise. The other modes tile or scale a grain-texture onto the screen in each different manners. A stream-mode takes a video file from actual film grain footage and streams it on the screen which is done pretty often in the film industry. You can buy footage at Pond5, iStockphoto or Cinegrain.com. Included in the download is a free grain sample.

Last edited by HeelX; 01/24/13 01:14.
Re: A8 Postprocessing Shaders + Framework 0.06 (2013-01-06) [Re: HeelX] #414640
01/06/13 01:31
01/06/13 01:31
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Bavaria, Germany
It's nice to see this progress with always high quality features.

You've done a great job (and I think this will stay the same in the future)


POTATO-MAN saves the day! - Random
Re: A8 Postprocessing Shaders + Framework 0.06 (2013-01-06) [Re: Kartoffel] #414660
01/06/13 12:01
01/06/13 12:01
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HeelX Offline OP
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Originally Posted By: Kartoffel
It's nice to see this progress with always high quality features. You've done a great job (and I think this will stay the same in the future)
Thanks Kartoffel smile you were lately into HDR, are you willing to share code so that I can implement it?

Re: A8 Postprocessing Shaders + Framework 0.06 (2013-01-06) [Re: HeelX] #414663
01/06/13 13:11
01/06/13 13:11
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Yea, but the code is complex, dirty and needs some optimization grin

Last edited by Kartoffel; 01/06/13 13:12.

POTATO-MAN saves the day! - Random
Re: A8 Postprocessing Shaders + Framework 0.06 [Re: Kartoffel] #414666
01/06/13 13:33
01/06/13 13:33
Joined: Jul 2001
Posts: 6,904
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HeelX Offline OP
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Originally Posted By: Kartoffel
but the code is complex, dirty and needs some optimization grin
That won't be a problem, I guess smile

Last edited by HeelX; 01/06/13 13:56.
Re: A8 Postprocessing Shaders + Framework 0.06 [Re: HeelX] #414671
01/06/13 14:15
01/06/13 14:15
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
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Uhrwerk  Offline
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Germany / Essen
You, Sir, are awesome. I love it. I especially think that your code is beautiful. I can't reason about it, but I'm stunned everytime I have a look at your code about its clarity.


Always learn from history, to be sure you make the same mistakes again...
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