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Ludum Dare compo 25: The Plague
#413645
12/16/12 03:44
12/16/12 03:44
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Joined: Oct 2004
Posts: 4,134 Netherlands
Joozey
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Posts: 4,134
Netherlands
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Hey all, I'm participating in the Ludum Dare competition, where you have to create a game, inclusive assets, code, music, everything within 48 hours. The theme is "you are the villain", and sunday night is the deadline. I actually started an hour or 10 ago, wasn't able to begin earlier. I'm using 3D Gamestudio, because Lite-C is a very good language to do quick ('n dirty) prototypes with. You are a pesky little devil that wants to turn the miserably happy people living in the lands into his undead minions. So far people and you can move around, and the land is procedurally generated. The source will be released too once the contest is over! More progress will follow in the next hours, after some sleep . Sunday 4:00 AM: Sunday 1:00 AM: Saturday 21:00 PM:
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Re: Ludum Dare compo 25: The Plague
[Re: Joozey]
#413725
12/16/12 21:34
12/16/12 21:34
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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Good luck
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: Ludum Dare compo 25: The Plague
[Re: Joozey]
#414365
12/30/12 15:28
12/30/12 15:28
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Joined: Oct 2004
Posts: 4,134 Netherlands
Joozey
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Netherlands
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Continued working on the game. I'll release a new version after the contest is over (in 10 days). I added more mob and minion types: villagers, pest doctors, wolves, minion beasts and skeletons. The disease wont continue to spread anymore, instead you'll have to construct your own towers to capture the lands by sacrificing minions. You can order your minion army to guard a certain place or follow you. Mobs wont die in the spreading disease, but will slow down. You gain much faster health within diseased lands. Villagers run away from you. Pest doctors cure the lands, and are very strong. Last but not least I zoomed in the view so it is a bit more clear what you're looking at. Here are some screenshots:
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Re: Ludum Dare compo 25: The Plague
[Re: Joozey]
#414838
01/08/13 21:21
01/08/13 21:21
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Joined: Oct 2004
Posts: 4,134 Netherlands
Joozey
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And the contest is over, votes have been cast and the results are published . Sadly, did not make it in any top 50, but it was a good experience nevertheless! I didn't do horrible either, ended up inbetween place 100 and 400 (every rank for separate judged items ended up between #100 and #400) out of 1300 submissions. Not bad at all I think! I'm eager to join the next competition in April . Also, here is the release of version 0.2! Some updates and additional features, have fun! Download The Plague v0.2 here
Last edited by Joozey; 01/08/13 21:24.
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Re: Ludum Dare compo 25: The Plague
[Re: HeelX]
#414961
01/11/13 16:00
01/11/13 16:00
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Joined: Oct 2004
Posts: 4,134 Netherlands
Joozey
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Thanks for testing it out HeelX . Indeed that is quite the end of the game. I thought about a possibility to sacrifice minions in order to construct a tower, so you can flood the entire land. Also the mobs need to be more challenging, perhaps the pest doctors should start curing the lands, and I want one epic bossfight once you conquered enough cities. This final stage is all about balancing the gameplay to make it not too hard in the start, and not too easy in the end (which is now quite the case). I don't think this game is quite suited to convert to 3d. The way I construct and manage the terrain is a bit of a mess, would require a rewrite. Plus it could impact the pixely retro look, which I want to keep. Thanks again for the feedback! Much appreciated.
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Re: Ludum Dare compo 25: The Plague
[Re: Joozey]
#414968
01/11/13 20:15
01/11/13 20:15
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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also the mobs need to be more challenging, perhaps the pest doctors should start curing the lands, and I want one epic bossfight once you conquered enough cities Hm, I was wondering what you were talking about and I found out that I can capture those crystals, too - and there is a purple pest covering the land. But I saw no pest doctors? I think the captured souls are too strong. As long as you have 3-4 entities around they protect you. You can just go into a city - and TADA - its yours. Your concept fits very well into a game concept of mine for which I never considered to play the bad side. It's of a bit larger scale and in 3D, though.
Last edited by HeelX; 01/11/13 20:16.
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