Gamestudio Links
Zorro Links
Newest Posts
Blobsculptor tools and objects download here
by NeoDumont. 03/28/24 03:01
Issue with Multi-Core WFO Training
by aliswee. 03/24/24 20:20
Why Zorro supports up to 72 cores?
by Edgar_Herrera. 03/23/24 21:41
Zorro Trader GPT
by TipmyPip. 03/06/24 09:27
VSCode instead of SED
by 3run. 03/01/24 19:06
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
5 registered members (AndrewAMD, monk12, TipmyPip, Quad, aliswee), 1,031 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
sakolin, rajesh7827, juergen_wue, NITRO_FOREVER, jack0roses
19043 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 4 1 2 3 4
A8 Postprocessing Shaders + Framework 0.07 (2013-01-24) #413625
12/16/12 00:30
12/16/12 00:30
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline OP
Senior Expert
HeelX  Offline OP
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Hi guys,
I started the development of something that I want to be in the future called "A8 Postprocessing Shaders + Framework".

The first shader is a Vignette Shader:


It is really nothing big yet and I just want to have some fun again. So, if you have nice and simple ideas of what can be added (I bet you will), please tell me smile

download
a8-ppsf-0.07-20130124.rar (~12,93 MB; MIT-license)

effects included in a8-ppsf 0.7:
- Vignette
- Grayscale
- Sepia
- Film Grain Overlay
- Cathode Ray Tube (CRT)

Last edited by HeelX; 01/25/13 13:11.
Re: A8 Postprocessing Shaders + Framework [Re: HeelX] #413627
12/16/12 00:41
12/16/12 00:41
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
This workds really nice laugh Maybe I will use this instead of the panel workaround for current project.
Originally Posted By: HeelX
if you have nice and simple ideas of what can be added (I bet you will), please tell me.
Nice, easy to use and customizable deffered lightning solution, with point/spotlights? grin
Deferred lighting - Alien Swarm SDK + Source
Alien Swarm Deferred Lighting Showcase
I know, that you won't do this.. it's too complex I guess, and will need to spend on it too much of your time..
But this would be really useful! And the thing, that I couldn't afford this to myself, makes me sad frown
Sure, there are some solutions, but they are two slow, or too limited..


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: A8 Postprocessing Shaders + Framework [Re: 3run] #413628
12/16/12 00:46
12/16/12 00:46
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline OP
Senior Expert
HeelX  Offline OP
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Hey 3run, deferred shading and deferred ligthning are postprocessing techniques, but they are not easy to implement and require a G-Buffer. I would like to focus on simpler things.

Re: A8 Postprocessing Shaders + Framework [Re: HeelX] #413632
12/16/12 01:00
12/16/12 01:00
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Yeah, that was some kind of a bad joke dude, I didn't really meant it for you to implement! laugh
I loved vignette shader, thank you for you time you've spent on it and for sharing it with us as well.

Plus, maybe as you've started with vignette (camera) effect, maybe you could go on, and create dynamic lenseflare effect? laugh Which could be easily added to a camera chain effects via pp_add, so we could combine it with other postprocessing shaders, like hdr etc. That would be awesome I think, but I don't know, is that thing complex or not mate. Sorry if it is, that's the only idea I had in my head for now.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: A8 Postprocessing Shaders + Framework [Re: 3run] #413635
12/16/12 01:08
12/16/12 01:08
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline OP
Senior Expert
HeelX  Offline OP
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Originally Posted By: 3run
dynamic lenseflare effect? laugh


I guess that is possible, I'll put that on my list.

Re: A8 Postprocessing Shaders + Framework [Re: HeelX] #413638
12/16/12 01:10
12/16/12 01:10
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
I'll be happy to use it in my current horror project and to give you a credit man, your stuff is always great! Thank you.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: A8 Postprocessing Shaders + Framework [Re: 3run] #413647
12/16/12 06:06
12/16/12 06:06
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline
Serious User
Stansmedia  Offline
Serious User

Joined: Mar 2003
Posts: 1,524
Canada
This could be used for so many things! Awesome.


Decessus - 80% done. 100% abandoned.
GET MY ANDROID GAME! https://play.google.com/store/apps/details?id=com.lasertrain.zspinballfree&hl=en
Re: A8 Postprocessing Shaders + Framework [Re: Stansmedia] #413649
12/16/12 07:56
12/16/12 07:56
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Another idea could be motion blur, which will blend from camera movement instead of mouse input. Plus, with ability to do not blur some models (for example, world model used for weapon). This could be great!


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: A8 Postprocessing Shaders + Framework [Re: 3run] #413651
12/16/12 09:06
12/16/12 09:06
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
Serious User
Ch40zzC0d3r  Offline
Serious User
C

Joined: Oct 2011
Posts: 1,082
Germany
Originally Posted By: 3run
Another idea could be motion blur, which will blend from camera movement instead of mouse input. Plus, with ability to do not blur some models (for example, world model used for weapon). This could be great!


+1 Thats a really nice Idea laugh
Motion blur is a nice effect!
Also, is there a shader which can fake "zooming" of weapons?
Like a DOF just reversed.

Re: A8 Postprocessing Shaders + Framework [Re: Ch40zzC0d3r] #413653
12/16/12 09:15
12/16/12 09:15
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline OP
Senior Expert
HeelX  Offline OP
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
@3run: A full motion blur where every pixel is smoothed over time is possible. What do you mean by "which will blend from camera movement instead of mouse input"? Excluding models would require, that I know at each pixel, that there is something that I shouldn't blur. If you were able to provide that mask, a masked motion blur would be possible, too.

@Ch40zzC0d3r: You mean the blurring of the weapon or the zoom effect in its lens? The zooming would require a re-rendering of the scene of course. The explicit and static blur of things can be done, but as with 3run's suggestion, I would need a mask for that. A shader that draws the content of a target with a mask onto the screen is possible - you would need that too, for your weapon on that screenshot (or you render it onto the model but that would have been done by you).

Page 1 of 4 1 2 3 4

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1